Throughout all of this post, please try to remember that I fully believe you should play Destiny however you want. If I make a suggestion here, it is only a suggestion. I have played a lot of Court of Blades and a clear pattern has emerged. Frequently one or two Guardians will have 2-3 million damage and the last Guardian will have 9-14 million. My hope is to have a conversation here to bridge the gap between those numbers. I am going to try to use a much science as possible and avoid saying things like "Arc is good and Solar is bad, just trust me bro." Damage builds only. Unless the boss is completely immune, no boss can live through all 3 supers and a round of heavy weapons.
The easiest way to reach that 10+ million damage area is Geomags Arc Warlock. Create as many Ionic traces as you can, Chaos Reach as often as possible. But what if you are not a Warlock? That doesn't mean you have to sit back and watch. Here are some tips, that so long as you are playing an Arc subclass, you can do damage.
First thing, there is an ammo crate at the end of each round, so bring double special.
Primary weapon slot: Sniper is the best choice for boss damage but rocket sidearm is really good for the small amount of add clear you will have to do. Anything but an exotic.
Energy weapon slot: Jolting feedback, Legendary Arc Trace rifle. No Delicate Tomb, No Coldheart. Delicate Tomb, is only taking advantage of Particle Reconstruction. Coldheart would be taking advantage of all of the things in the last row of the artifact, but all we need is a little bit of jolting and we need the exotic for our Heavy Weapon.
Heavy Weapon Slot: Microcosm. Harsh Refraction artifact mod is giving this a 20% buff at all times.
Subjugators and Tormentors are always coded as being shielded. So Microcosm does max damage against most of the bosses in Court of Blades.
Supers should be cast when Limit Break artifact mod is active.
Casting a Super while you are critically wounded or have an elemental buff matching your Super element grants a period of increased Super damage. This is a 30% stacking damage buff.
Next is our Roles for each Class. In all cases, make as many Ionic Traces and possible and bring heavy ammo reserves.
Arc Warlock Geomags and Chaos Reach
Arc Titan: Cuirass of Falling Star with Thundercrash. Storm's Keep and Knockout Your main goal is to have barricade up at all times. Your job is to create Bolt Charges.
Hunter, honestly I do not know. Tether seems like it could be helpful, but a damage super would probably work best here. Star Eater Scales and Gathering Storm would be what I tried first.
Once the boss is gone, the round is over. There is no need to focus on ads or the objective unless the boss is COMPLETELY immune. Use all of your heavy, use weapon surges.
Again, please play however you want and absolutely add to this post. Especially if you have any Hunter insight. So many of my friends are Hunters and do not feel welcome in this activity.
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1 Replygreat and all, and thank you for trying to help. personally I but Ain't got microcosm. All the builds I see are heavily dependent on having specific weapons not every player has; nor can they get them. Having armor with multiple stats at 100. In the end none of it maters. Players can't get there. So long as bungie continues down the harder is better, and prioritizing difficulty over fun, the game will continue to struggle. Make hard content for the best players YES! Not everything has to be a slog fest with 6 million + health bosses in guardian games, limited revives, and on a timer. Bungie has lost touch with what is fun and engaging for the masses, plain and simple.