Asking for a friend, who's not playing too much since last episode/season.
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1 ReplyRight? Actually funny how everything anti player backfires at some point huh? Even Activision faces consequences finally after torturing their players with cheap AI made content and SBMM infested casual game modes for years upon years now. Players are finally speaking with their wallets and their playtime. I hope revenue goes down so much for Destiny and Cod that finally something will change... I mean all we are asking for is that quality and fun are the main focus of video games. How is that idea so far off from reality nowadays in gaming? Everything is just all business now. So trash. Video games used to be a fun way to get away from the draining regular work life. USED TO.
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5 RepliesThe only number that moved a little was PvP. PvE numbers are the same, around 400-450k, gambit numbers are the same around 30k, PvP is now around 110k & last season it was around 90-100k
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2 RepliesPlayer engagement is bad because 1. Bad new/returning player experience. 2. Bad RnG system. 3. Overly saturated loot pool with most not being worth it. 4. No solid direction 5. Incompetent leadership 6. Content vault Fix all that weapon crafting not happening won't be a issue
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I like crafting. In a game about builds with weapon perks, armor stats being purely rng, it sort of made builds a bit more reachable. I’ve grinded my -blam!- off destiny 1 and some of destiny 2. The weapons I wanted barely dropped in d1 and the rolls I wanted never came close. So I look at that as a waste of time. Destiny 2 I grinded for mediocre guns that weren’t worth the grind, redrix broadsword. Drop rates are abysmal combined with activities that can’t keep your interest long enough to keep grinding. How long should someone grind for a weapon roll? Weeks? Months? Years? The grind draws a fine line between forever and never.
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1 ReplyNobody left last season because of crafting. They left because the episode was kinda boring Sincerely, someone who skipped last season because it was boring, and came back because this season has some awesome content
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Can’t say I understand catering almost exclusively to the portion of the player base whose mentality seems to be “I stop playing when I get what I want.”
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2 RepliesThey should take out crafting and make raid/dungeon drops harder to get all while adding a market place like Runescapes grand exchange where the currency is glimmer/enhancement cores
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Crafting is only a way to address the symptom of too many bad perks and perk combos. To much bad RNG because there are way to many possible drops for any given weapon. Engagement has not been on their radar for a long while. They don't care. They lost too many players during into the light. If they cared they would have done something to fix it by now.
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They don't care. They haven't nor will they ever listen to the.community..
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Edited by itsCriTical: 3/7/2025 6:55:02 PMyes they are. trials weekend with new weapon and it drops to place 40 on steam with 30k peak from 70k+ LMAO
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Crafting is just a small, small portion of the low player count. This game has a lot bigger issues.
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21 RepliesCorrelation =/= Causation. Loot chases in looter shooters is a good thing, actually. You can tell your friend that.
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3 RepliesAdding exotic mission in story is mood kill
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7 RepliesEdited by Ferus Lux: 3/6/2025 6:59:41 AMThe Final Shape launched with all destination and raid weapons being craftable and that did not stop player counts from crumbling. A season with craftable weapons? Same result.The Brave Arsenal wasn't craftable and Into The Light had high player engagement so nah. Crafting ain't it. Once casual players get the patterns, they make the weapons and then stop playing and run off to battle royale games. We've seen this every season and player count trends reflect this too.
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The most likely answer is the simplest: the presence of seasonal weapon crafting did not have a significant push or pull. Some players will enjoy the increased grind and others won’t but the majority will be indifferent: most players have dealt with both systems and stuck through the game this long regardless of the presence of crafting. Crafting is likely so far down the list of major impacts to the game’s players they likely don’t feel anything. If it were so significant, they would have quickly backpedaled. I’d put much of the decrease of the playerbase on three core reasons: -Lack of a good onboarding/new player experience (no new players to replace the players leaving after TFS’s satisfying conclusion) -Narrative/thematic aimlessness after the Witness’s defeat -Lack of drastic system innovations This is why people say they’d rather a Destiny 3, knowingly or not. A Destiny 3 would definitionally fix all of these issues; even if it doesn’t execute them well, this would be the bare minimum expectation for a new title. The amount of people who say they’d come back for a “Destiny 3” is significantly more than those who would for “seasonal crafting’s return,” although admittedly this is completely anecdotal.
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1 ReplyThe idea that the player population numbers are down because of crafting is ludicrous. The population numbers have been treading downward way before Revenant and they haven’t picked up any significant increases since TFS. Just a steady decline of players disengaged with their post-expansion content model - which has been something effecting player populations since TWQ.
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Edited by Ogma: Destroyer of Worlds: 3/7/2025 6:48:05 PMAll I can say is that Revenant saw the lowest play time from me since Worthy or even Drifter. The story of Heresy and Nether kept me a little longer but not by much. Most engaging thing for me since Echoes is going for raid red borders and helping other people go for their raid red borders. Drops are not suddenly exciting again “because RNG.” On demand weapon experimentation is gone now and so replaying the same activity without that and with no meaningful agency or bad luck protection only goes but so far. We had it for three years and to see it needlessly removed when we could have just had it both ways is incredibly disappointing and has soured my view of Bungie and the community. The tiered system doesn’t do much for me because double garbage perks is still garbage. Adept garbage is still garbage. When this system is fully integrated it’ll just mean the highest tier is what people want and the lower tiers will be auto dismantled. You can’t escape weapons being auto dismantled at some point. May as well let people get and have fun with what they want through a reasonable amount of time and effort. Meaningful agency and bad luck protection is how you do that. Crafting was both of those. It only needed balancing. Not removed.
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Nothing to do with crafting. Christ , I’ve any number of weopons as good as any other. The difference between stuff isn’t worth drooling over. Sure you get the odd one or two that seem a little better but they’ll get nerfed eventually. I’ve stopped doing raids/dungeons because there’s always a weapon just as good as those being offered.
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31 RepliesAverage player numbers the last month on steam are the highest they've been since TFS's month.