I think I have a fix for the grind that will resolve many problems...move crafting to banshee .allow crafting on all guns...have deep sight be at 10....a weekly quest at banshee to deep sight any one gun(no adept ect)at the cost of the destruction of the gun...have deep sight be less common(like finding exotic engrams)...have a once a week exchange at rahool for deep sight harmonizers for 3 cyphers ....this allows grinders to get and enjoy the guns they work for and allows more casual payers to work twords the guns as well plus preserves the value of an RNG drop
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3 RepliesI think people get frustrated so much about the RNG nature of loot because of how the weapons function loot wise. In most other looter shooters a lot of the power of a gun is intrinsic to the item then you might be instead grinding for better stat affixes to min max your damage, crit chance/damgage or elemental procs. But in Destiny the entire drop of an item hinges on the 2 perk traits and if the 2 perks aren't good perks then the gun is effectively worthless unless its a higher level drop. Destiny also forces you to engage with everything that drops unlike other looters that let you just junk or ignore bad items, Destiny instead forces it into your inventory making you have to delete it or clogs up your postmaster possibly pushing out the items you might actually want. Origin traits are also the only noticeable thing that diffirentiates weapons from each other the scout rifle with Subjugation is more noticeably different than the scout rifle with HAKKE Breach Armaments. Bungie could powercreep loot a bit by putting more emphasis on the origin traits giving extra firepower intrinsically to loot so that perk traits aren't the only factor into the power of a weapon but I'm just spitballing.
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Or just have the current system as is (though maybe get rid of Deepsight Harmonizers) but with the added effect of Crafted Weapons not being able to be enhanced.
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1 ReplyAlso when they decide they want to nerf a perk into the ground, you can go switch it
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11 RepliesEdited by Alley: 2/27/2025 5:14:09 PMOr... Just stop trying to fix what wasn't broken. They added crafting to counteract absolutely abysmal RNG, because at its very core randomness means there's a pretty solid chance you will never see the role you want even if you no life the game. Crafting took that possibility out back, and ol' yellered it. Now, that possibility is back in full effect and the playerbase is just... Miniscule. The people who stayed because crafting breathed life back into the game, are trickling away. As it turns out, that was a pretty big chunk of the players. EDIT: Thinking on it, even if they did bring crafting back, without the half measure it has now, it might be too late. Ironically, there's a pretty good chance those players are gone for good. Years of trash RNG, just to have a solution given then ripped away will have that effect on people.
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13 RepliesStill got posts going on about crafting...... If anyone has anymore bright ideas.....keep one thing in mind. That hamster wheel needs to keep turning. An Bungie need all the playtime they can get. Crafting while good for us. Also cut our playtime down steeply. Can't keep you in the content if you don't need anything from it. (Crafting cut down the need to farm sharply).
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47 RepliesEdited by Geist: 2/28/2025 12:41:49 PMYou people saying crafting was terrible for the game are insane. You're literally promoting the hamster wheel that drives players away. What's the point of playing if you are so unlucky you never get what you want? "Success is only possible if someone fails" is such a shitty mentality. This isn't the nfl. Not everyone can just play this forever. We need casual players or this game is dead. At this point it's already limping into the woods. Also. Weight gate happened. Possibly still is. And who knows for how long and to what degree. Imagine finding out a perk combo you were grinding for was basically impossible.
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The seasonal weapons being craftable is why I played so little last season. Least played season since Worthy or Drifter. The tiered system they have planned doesn’t mean much to me because adept garbage perks is still garbage. Double garbage perks is still garbage. I’m STILL dismantling the vast majority of drops even this season and while I lasted longer this season than last season, I’m already done with it. I used to chase all weapons to complete patterns. Now I chase like 3 a season. I used to play a lot during down time because crafting offered on demand weapon/perk experimentation. Now I don’t play during down time. The fact that they gave us this bad luck protection and took it away like that has basically told me that they don’t respect player time and effort. Especially considering we could just have had both. There is absolutely 100% no good reason that any and every weapon in the game can’t be bothe craftable and it’s random drops enhanceable and in a way in which no version has to be lesser for it. Crafting is the incentive itself for those drops and double perks and adepts are the incentive for random drops. Just give people options. It’s that simple. If they can’t do that simple thing I don’t see a reason to buy the Frontiers year of content at launch. Why pay more and grind my -blam!- off with no meaningful bad luck protection when I’ll still be mass deleting drips and when I could just wait and get a bundle on sale mate in that content’s initial life cycle just to experience the new story/content?
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Bungie realized they made a huge mistake implementing crafting into the game. They know that moving away from it is healthy for the game, but will have super casual players - that just like having god rolls handed to them - very upset. It seems that no matter how much the minority wants to go back to the crafting era, Bungie is moving away and people are still getting great loot. Not to mention the loot drops are more exciting and meaningful being earned, rather than dumping engrams into a vender for weapon frame deepsights. I imagine as we move forward in the franchise (into Apollo) we are going to see less and less crafting until the weapons available now for crafting are the only weapons able to be crafted and that will be the end. It doesn’t seem like they’re interested in investing into the system any further.
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5 Repliesnone of your suggestions actually address the core issue. Too many bad perks and bad perk combinations. You treating a symptom, not the core issue. Get to the root, solve that and then evaluate your fix. Problem solving 101. Do not fix the symptom, fix the problem.
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3 RepliesEdited by DREDGEN WOLFWOOD: 2/27/2025 10:14:18 PMShould implement that raid weapon crafting system. Hunt down the 2 perks you want on gun. Reach a certain lv and pay some materials or whatever to banshee or on mars and you are able to change the barrier/mag/MW.
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Titan your cabals, and try again Guardian!
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[quote]Crafting is the ultimate bad luck protection[/quote] Obviously it is. That's why they stepped away from it. I mean haven't you guys understood Bungies philosophy by now? I've been making suggestions like crafting, the new trials lighthouse structure, transmog, optional DLC to download instead of the DCV etc. etc. for almost 10 years now. Nothing was heard when it was relevant. Some of it was implemented 5 years too late. Bungie literally makes their decisions conciously anti consumer. They make the game as time consuming and as unrewarding as possible to stretch grind and push player engagement numbers for their investors. Everything this company does has revenue attached to it. Bungie is all $, nothing else. Its all business. Thats their entire intention behind almost all of their decisions. You can not change that with any good qol changes FOR the players. If you come up with a nice cosmetic idea for their mtx shop tho, let me tell you, BUNGIE IS LISTENING
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To anyone saying that crafting is bad, its not, crafting just made the bad/mediocre weapons too good for the higher difficulty weapons to be worth chasing, which is the only bad part imo, why chase the new raid gun when the seasonal or world drop weapon which is also craftable is just as good.
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4 RepliesI think if they're really that concerned about how "crafting removed the satisfaction of obtaining a random weapon", every weapon should have value. I'm not saying to give every weapon god rolls only, but rather to let players: A. Break down enough copies of a weapon to reroll a perk on another copy of it. Or B. Let players graft a perk from one copy of a weapon onto another a limited number of times, encouraging players to keep that 3/5 or 4/5 god roll for when they get another copy with the perk they want. I feel this should especially be the case for weapons with bloated perk pools and weapons we can only get a limited number of times per week. I made a post about this yesterday and I have no idea where they got this information since it's not anywhere in the dev insights awhile ago, but supposedly what they're doing to weapon enhancement would allow us to edit, reroll, or add perks onto weapons. Again, no idea where they got that information because the closest Bungie said in those was that the baseline weapons from frontiers would be on par with fully enhanced weapons and adept weapons or something like that. Not even an implication of player agency on perks. But if they do add it, I hope they do it for pre-existing guns because I really wanted Desperado instead of Headseeker on my Redrix I got yesterday.
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Crafting is just fun. Like I randomly crafted and made a god roll Doom Petitioner for this weeks GM. Never cares before then but had the pattern
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1 ReplyThan prepare for a million watered down version of the same thing over and over
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1 ReplyGuns don’t really matter anymore.
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3 RepliesHuh, still trending 22 hours later. Seems like people are really divided here, and even bnet's a ghost town.
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1 Reply
Guardian, Archon Of LightArchon Priest Of House Light - old
So is static rolls But they already tried that, wasn't good -
It'll save you from the bad luck of having to play the game. 🥁
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5 RepliesAnd the option to get double perks in a column. I dont care if it needs another grind fest. Just make it happen
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I preferred crafting as it saved me time. If U don't want to craft but farm for rolls then farm. Crafting gives U more game time
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5 RepliesUltimate diversity and activity killer
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1 ReplyOne problem I have with Crafting is that most of the perk pools suck
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[quote]Crafting is the ultimate bad luck protection[/quote] No -blam!- Sherlock.
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1 ReplyGames dead, they have set their course.