Hi there,
Thanks for reaching out! Next time this happens please use your platform's feature to save recent gameplay as a clip highlighting the issue you're experiencing and upload it to YouTube, then send us the link here. We'll be glad to take a look.
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Edited by Ramble: 2/11/2025 1:34:43 PMHi, Thanks for the reply, I've edited the original post to include the following link, showcasing the bug: https://youtu.be/DhwvLSk_qWk Thanks in advance for passing this along, have a good one! (Also, if it's relevant, I'm playing on PC through Steam)
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Thanks for the video! We'll pass this along for review, but please note that some weapons which apply Jolt in fewer hits may not benefit from Enhanced Jolting Feedback if the increased rate amounts to less than 1 full shot of difference.
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Thanks for the continued reply, and for passing this along. That was my initial thought, but this would be the first and only weapon to have that unfortunate side effect - even Bittersweet, the HGL with a mag size of 5 - improves from 3 to 2 unamplified shots to jolt when enhanced. I'm not at all aware of how it works on the backend, of course, but it did seem unintended that there would be weapons on both higher and lower end of the spectrum that benefit from the enhanced perk, but the glaive itself would uniquely not - since the behavior on all other weapon types is specifically to reduce the unamplified shot count by exactly 1.
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Healing rifts and lumina dont work in tge nether. Is this a bug?