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1/24/2025 10:25:14 AM
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I can't say I've experienced the same issues, some are not issues by the looks of things. [u][b]Opening Encounter/1st Puzzle[/b][/u] - Cyclops Turrets randomly one shot player no matter resilience and health Yeah, avoid these at all costs - Self destructing Harpy’s could appear out of nowhere and be invisible until death Maybe there's too much on screen... to be honest I try and avoid them completely; they only spawn when the connection is complete, so I'll try and connect all 4 at once (everything will despawn). - First encounter chest for completion does not spawn (redid this part 3-times, no chest or loot) This isn't an encounter, the first encounter is the ascent. [u][b]Spire Ascent[/b][/u] - Bonus chest did not drop dungeon specific loot even though some had been unlocked previously and its meant to drop exclusive loot Hmm, bizarre!! I would agree this is a bug! [u][b]Spire Ascent Puzzle[/b][/u] - Similar issues as first encounter, mobs had spawning issues making this section longer than needed Not sure, there will be continously spawning adds... that's all part of the encounter. - Chest did not drop any dungeon loot As above... but note, I'm not sure it's farmable this week so you can only get loot once. [u][b]Akelous, the Siren’s Boss Encounter[/b][/u] - Non stop spawning Harpy’s They spawn on completion of each circuit, and will spawn based upon how many open circuits are left... ignore them until you are ready to close the last circuit, kill them all... then close the last circuit. - Similar to the first encounter, random mob’s would one shot for no reason Not sure??? I have been hit by the boss and that does hurt... few things together perhaps? - Even when destroying the red eye on Akelous, DPS was not registering correctly as half of all shots where immune for unknown reason There's loads of eyes... kill em quick before he goes immune as part of the encounter mechanic (or not, I've seen a favourable bug where he's damagable still). - Boss completely bugged out for no reason, not moving, not fighting, and not advancing to the second phase thus allowing for a SUPER slow one phase Yep, as above - only seen this once! - When boss bugged out all mob’s stopped spawning [u][b]The Descent Puzzle[/b][/u] - No issues found as this was only a puzzle section [u][b]Persys, Primordial Ruin boss fight[/b][/u] - First dozen tries were super bugged as self detonating harpies would not stop spawning, at one point the encounter had 15 at one time forcing a game reset which resolved the issue Welcome to the house of fun... test of add clear and priority targeting. Bring an auto! - When comparing movement speed of Persys to older versions of the activity, as it stands Persys moves absurdly faster and hits for an insane amount of damage nucking health even with a void overshield Not sure, he lumbers around but still need to keep him in check... it's a small area and he hits very hard. - Persys health is bugged when comparing DPS builds to older videos of the activity and the second boss Akelous, Persys health is much higher than in previous versions thus making the activity near impossible for solo players. Even a maxed out Parisite in an emporwing rift did little to the bosses super high health He has a ton of health... grand overture is great for this boss. You can build up missiles on the vex hydras at the start, get a few hits in but the immune shield will load missiles as well - best to hop in the other room, as you'll be alone until the hydras are dead. - During a DPS phase due to the game not registering DPS correctly, my game crashed so bad I had to use task manager to force quit the game as even Steam could not stop the game from running I haven't seen this exactly, but there's errors flying around at the moment... guitar errors seem the most impactful. Hopefully just a one off!!
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  • He's right about Persys health being higher but for the wrong reason. Final Shape made all activities the same light level instead of keeping them at their og light (For example DSC was 1250 during Witch Queen and Lightfall despite the game showing the base light level instead). Overall bosses did receive more hp but we got more damage resulting in most bosses only getting like 5-10% more hp.

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