Not quite sure how to address this but I'll give it a go. The issues with PvP aren't because of players using ranged weapons or not capturing control points on a control game mode...... It's how weapons are balanced.
A 140 or 120 Hand Cannon can duel within ranges comparable to a Pulse Rifle or Scout Rifle. Auto Rifles are rarely used. Shotguns are very inconsistent. Fusion Rifles have basically become Shotguns. Scout Rifles don't exist. (If you dare to say they do, please show me when the last Scout Rifle meta was, outside of Dead Man's Tale.)
Need I go on?
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I'd argue it has less to do with weaoon balancing, as most weapons can compete in the current sandbox, and more to do with the headshot to body shot changes, I saw a significant drop in smg and side arm usage when those changes drooped, likely because spamming them was no longer viable, and so imo more ppl moved to rangier guns, and other players effectively got knocked out of their range and moved to even rangier guns. To be clear I like the headshot to body shot changes personally. There are a few exceptions, like graviton with its no falloff bullet. There are also just ppl who play so passive they basically never leave spawn.
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Edited by rrrhino: 12/7/2024 10:01:41 AMWrong on so many levels Edit Except the shotgun part
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[quote]Not quite sure how to address this but I'll give it a go. The issues with PvP aren't because of players using ranged weapons or not capturing control points on a control game mode...... It's how weapons are balanced. A 140 or 120 Hand Cannon can duel within ranges comparable to a Pulse Rifle or Scout Rifle. Auto Rifles are rarely used. Shotguns are very inconsistent. Fusion Rifles have basically become Shotguns. Scout Rifles don't exist. (If you dare to say they do, please show me when the last Scout Rifle meta was, outside of Dead Man's Tale.) Need I go on?[/quote] I understand you believe you're being informative but you aren't saying anything people don't already know. Thanks for your insight. You do not infact need to go on. No.