It would be nice if they had it scale like how legendary campaign scale with solo or full fireteam. This scaling give solo a challenge and a full fireteam a challenge despite it being the same activity with more or less guardians. The balance on witch queen campaign is perfect scaling.
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[quote]It would be nice if they had it scale like how legendary campaign scale with solo or full fireteam. This scaling give solo a challenge and a full fireteam a challenge despite it being the same activity with more or less guardians. The balance on witch queen campaign is perfect scaling.[/quote] So dungeon enemies should have double or triple health for teams because that's how scaling initially worked when witch queen released. Bungie later adjusted legendary campaign to make it a bit easier for teams because many complained.
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Edited by Killapete232: 11/30/2024 1:30:13 AM[quote][quote]It would be nice if they had it scale like how legendary campaign scale with solo or full fireteam. This scaling give solo a challenge and a full fireteam a challenge despite it being the same activity with more or less guardians. The balance on witch queen campaign is perfect scaling.[/quote] So dungeon enemies should have double or triple health for teams because that's how scaling initially worked when witch queen released. Bungie later adjusted legendary campaign to make it a bit easier for teams because many complained.[/quote] The very first so called quedtion. But where is the quedtion mark for thy quedtion in quedtion. Thus this does not count as a quedtion but rather a quedtionless sentence.
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Edited by Killapete232: 11/26/2024 2:40:57 PMIt was fine imo. Soloed every mission on legendary for each character the first week and helped my clan get through it as well in a full fireteam. Also no need to explain how it was scaled I already know, but thanks for reminding me how it was.
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[quote]It was fine imo. Soloed every mission on legendary for each character the first week and helped my clan get through it as well in a full fireteam. Also no need to explain how it was scaled I already know, but thanks for reminding me how it was.[/quote] Yeah it was. However my question was are you suggesting dungeons enemies to have double or triple health depending on fireteam size? Or the opposite of legendary campaign where running solo would have enemy health at 33% health?
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[quote][quote]It was fine imo. Soloed every mission on legendary for each character the first week and helped my clan get through it as well in a full fireteam. Also no need to explain how it was scaled I already know, but thanks for reminding me how it was.[/quote] Yeah it was. However my question was are you suggesting dungeons enemies to have double or triple health depending on fireteam size? Or the opposite of legendary campaign where running solo would have enemy health at 33% health?[/quote] Three questions.
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Edited by Killapete232: 11/28/2024 12:58:26 AM[quote][quote]It was fine imo. Soloed every mission on legendary for each character the first week and helped my clan get through it as well in a full fireteam. Also no need to explain how it was scaled I already know, but thanks for reminding me how it was.[/quote] Yeah it was. However my question was are you suggesting dungeons enemies to have double or triple health depending on fireteam size? Or the opposite of legendary campaign where running solo would have enemy health at 33% health?[/quote] This is 2 questions not just 1 btw, actually 3 questions. Every time you implemented or it seperates to a new question.
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It would have to be based on bungies judgement, scaling in general either way.
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[quote]It would have to be based on bungies judgement, scaling in general either way.[/quote] ? I'm asking you about your suggestion. Bungie added fireteam scaling to legendary campaigns because going in with team would make it extremely easy compared to solo to get the extra rewards. The thread is about making dungeon solo runs easier for solo runs. Are you suggesting the scaling to be opposite of legendary campaign scaling to fit with the request of this thread or are you suggesting to make dungeons harder than they are now for teams of 2 or 3?
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Edited by Killapete232: 11/27/2024 8:42:26 AMAlso keep in mind after the very first rank 11 i personally never cared to get it again. All yours if you want it. I prefer to play and help others get through, and farm loot. After I have gotten my desired loot the content is dead to me unless someone asks me for help. I'll gladly enjoy running the content with friends if they need assistance. For me though I prefer having fun regardless, being the best and trying to top leaderboards was never my type of fun. The reason for that is egotistical. I'm just a humble guardian, I'm not the best, nor do I care to be. Either way enjoy Destiny 2 guardian and happy holidays if celebrating and thank you for your replies Sonja 🍻
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[quote]Also keep in mind after the very first rank 11 i personally never cared to get it again. All yours if you want it. I prefer to play and help others get through, and farm loot. After I have gotten my desired loot the content is dead to me unless someone asks me for help. I'll gladly enjoy running the content with friends if they need assistance. For me though I prefer having fun regardless, being the best and trying to top leaderboards was never my type of fun. The reason for that is egotistical. I'm just a humble guardian, I'm not the best, nor do I care to be. Either way enjoy Destiny 2 guardian and happy holidays if celebrating and thank you for your replies Sonja 🍻[/quote] I'm asking you a question to clarify what you meant by scaling. Now you're just trolling.🍺👍 Anyway have a happy thanks giving if that's what you're meant with holiday. We don't celebrate U.S. holidays here in Australia.
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And I said if celebrating no need to elaborate on whether or not you do or don't. Have a great day mate🍻🫡
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I'm not trolling you asked a question that has already been answered.
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Edited by Killapete232: 11/27/2024 8:27:30 AMI mean it's already perfectly scaled imo, but the op is asking for scaling based on FT size which makes sense. If that is the case then scaling for witch queen campaign would be the way. I don't know how you want me to further elaborate on what has been proposed already. You described the scaling already, I'm sure it can mesh well if it's a little of what you described. How much of a bump in health is based of FT Size. In the WQ Campaign the enemies still hit hard regardless of FT size, health pools were based on how many players were in the FT I'm not sure how much of a % it was per player. It's the same as light fall legendary campaign as well. The scaling was a great way to balance the contents difficulty overall.
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Do you want the scaling to increase the health based on fireteam size like the legendary campaigns Or do you want enemies to lose health based on the fireteam size with the current difficulty set for a 3-man team It's not a complicated question
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[quote]Do you want the scaling to increase the health based on fireteam size like the legendary campaigns Or do you want enemies to lose health based on the fireteam size with the current difficulty set for a 3-man team It's not a complicated question[/quote] Two questions
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Edited by Killapete232: 11/28/2024 5:10:08 AMImagine needing to complicate it further by asking two separate question for a simple reply of scale like it was scaled for witch queen.
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[quote]Imagine needing to complicate it further by asking two separate question for a simple reply of scale like it was scaled for witch queen.[/quote] So it's not 3 questions? OP and this thread is asking for the opposite of legendary campaign scaling. Hence the asking for clarification of what you suggested. Nothing to do with bungie's judgement, who you play with or all the other irrelevant nonsense you've posted in multiple replies to a simple question. If that is to complicated and was 2 questions, then 3 questions and now back to 2 question when it's only 1 question to any rational thinking person then there's nothing to discuss. Thanks for clarifying.
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[quote][quote]Imagine needing to complicate it further by asking two separate question for a simple reply of scale like it was scaled for witch queen.[/quote] So it's not 3 questions? OP and this thread is asking for the opposite of legendary campaign scaling. Hence the asking for clarification of what you suggested. Nothing to do with bungie's judgement, who you play with or all the other irrelevant nonsense you've posted in multiple replies to a simple question. If that is to complicated and was 2 questions, then 3 questions and now back to 2 question when it's only 1 question to any rational thinking person then there's nothing to discuss. Thanks for clarifying.[/quote] Also OP did not ask for opposite of what I suggested, and a few other have already liked my suggestion, therefore making your assumption false.
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Edited by Killapete232: 11/28/2024 5:09:01 AMNo it was 3 questions from your reply. Also that was in reply to saint just for the record. In your reply you asked 3 questions. Saint asked 2 questions. Anymore questions dear? If not enjoy D2 Guardian 🫡
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Ok so lets make it one question. Which way (up or down) do you think Bungie should scale the activity?
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Hola como esta amigo no comprende inglis por favor hablan Espanol gracias
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Witch queen scaling should be the way
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Edited by Sen: 11/28/2024 10:38:59 PMAh ok. So you want base difficulty (designed for 1 player) and then the activity to be harder as the fireteam gets larger. Instead of having the base difficulty (designed for 3 players) and then the activity gets easier as the fireteam gets smaller. Ok. That's all everyone wanted to know.
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Like I said if you read what was suggested your answer lies plain and simple for all to see.
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[quote]Ok so lets make it one question. Which way (up or down) do you think Bungie should scale the activity?[/quote] Sorry I'm out of answers please refer to Bungie help for further assistance thanks.