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9/30/2024 3:11:06 AM
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I would rather just rework the whole exotic away from the while rift concept, you're suggestions aren't entirely bad but the problem literally is the exotic and its function , unless the rifts provide something new or wild i don't really know anybody who wants to lean into their rifts when they could just kill an entire room. The fact this exotic has remained untouched for this long is crazy.
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  • I would. Would work amazing with red death reformed if it did. Should still spawn rifts on kills with any super active and not just daybreak that leaves you in the air unable to use these powerful rifts. Should spawn a healing rift on kill no matter what and maybe after 3 straight kills you get the empowering and healing rift. Just don't keep them on kills with daybreak solar super. If reworked I would ask that it gives restoration 2x for all solar kills and create empowering rifts after so many kills in a row. Maybe 3 in pvp and 6 in pve.

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  • Like I siad I would rather see the exotic completely reworked. Rifts are boring and outdated and no amount if buffing to its current state would make me think about using it.

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  • Edited by 変だ_ポカリ: 9/30/2024 3:47:13 AM
    it really is crazy, I agree about that and I have some ideas, every warlock has thought of this, and I know how to implement it AoE rift, leave all my changes into this, but change the rifts to be around you with a radius of 8 meters, and it goes up by 5 meters (with a stack of a buff) every 250 damage or every weapon kill matching your super, up to 20 meters you could even empower this more and say that every stack buffs the healing and damage boost from the AOE rift, up to 150% damage in pve or wtv

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