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originally posted in: Thank you for sharing charts
Edited by Kiro - 13: 9/27/2024 7:54:46 AM
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While the data is nice, some of Bungies words show how out of touch they are with the skilled community. They see 140s/rose as an outlier and being used by skilled players. So they have made the determination its slightly too good. Rose only sees use among more skilled players because they dont want to be cringy with a 340 pulse. Its weird Bungie is interrupting self imposed handicaps as a skill delta gap. To the community I say go ask your favorite streamer why they are not playing Elsie's. They will give you an answer that equates to they are handicapping them selves.
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  • Edited by AppleSoda: 9/28/2024 4:39:07 AM
    Trust me, most players do not have the integrity to self impose challenge. The truth is hand cannons provide something nearly no other weapon does as adequately which is a combination of high burst damage, versatile range, incredibly high aim assist, easy to achieve optimal TTKs, good aerial play, and some of the best peak-shooting. For average level players, this can be missed, as many gunfights happen without expert-levels of positioning and game sense (where perhaps weapons like Autos and Pulses can very easily outcompete), but once you become good enough to position yourself like a high level player, hand cannons become very obviously the best choice and this has been true for 99% of the game’s lifetime. Ignoring exact damage values and balance, it is intrinsically how hand cannons function that make them a natural choice for high end play and why even in metas with insane outliers like the old SMG metas and Khvostov and many other examples, hand cannons still remained respectable competition. I don’t think there’s anything intrinsically wrong with that, but let’s not pretend they’re some underdog weapon that people root for because they are so oppressed. High skill players use hand cannons because they are simply the consistently best instrument to execute high level play. High burst damage, versatile range, and easy peak shooting give them an enormous advantage from the very start, no matter how much they tweak aim assist, damage, and range (within reason of the design confines they have for the weapon type).

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  • Skilled players and hand cannons in one sentence are laughable. A brand new player who uses hand canon will get more kills than if they used a 540 pulse or 450 auto hands down.

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  • Edited by NotCreative123: 9/27/2024 10:16:53 PM
    That's not what the data indicated. Even though handcannons are popular, they are only slightly above where they should be in terms of effectiveness. The nerf matches this truth. A 1-meter nerf to range is not going to significantly impact their usage.

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  • I dont care about the nerf or think its massive. The reasoning is what got me.

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  • Lol, I reread your initial post. Most people claim they are handicapping themselves with their loadouts, and streamers are no different. I don't care what someone is using - no one wants to believe they are winning because of their weapon, and most people look for excuses about why they lost.

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  • Edited by Kiro - 13: 9/27/2024 10:35:37 PM
    It happens most certainly. Like when you see the guy using a HC on widows court or multiplex. Or opting to use dmt when theirs no debate jade, polaris, or ur yut will are far more competitive options. Or maybe more personal & closer to your heart when some one uses mida. Not that you are not amazing with it. Weather it be not wanting to build bad habits because the weapon is to forgiving, difficult to obtain, or just ones ego wanting to prove they dont need to use the meta. The reasoning they gave seemed out of touch.

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  • The reasoning makes sense. Players will use what is necessary to win. Every single sweat running around with Rose or Igneous will have a Headseeker Elsie’s and Messenger in their inventory just in case. The usage is not that far off.

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  • Yeah 340 feel like whipping around a massive log that blocks 90 percent of the screen

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  • [quote]While the data is nice, some of bungies words show how out of touch they are with the skilled community. They see 140s and rose as an outlier and being used by skilled players & have made the determination its slightly too good. Rose only sees use among more skilled players because they dont want to be cringy with a 340 pulse. Its weird bungie is interrupting self imposed handicaps as a skill delta gap.[/quote] Indeed. The same can be said of when they decided low Fusion usage was a problem of them not being broken enough. Not that most Guardians don't want their success coming from such things.

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  • Edited by Kiro - 13: 9/27/2024 4:07:53 PM
    I think obtain-ability also plays a roll that Bungie is not accounting for. A number of the weapons on the graphs they show'd have decent usage but they have limited availability, or in some cases you cant even obtain them any more.

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  • Yeah whoever uses a fusion deserves to be bagged

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