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Edited by ㅤ Avvor: 5/10/2024 4:13:03 PM
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Bye bye from crucible then I guess I’m gonna keep my radar thanks (And your takes on class are almost objectively not true)
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  • Edited by TBONE: 5/10/2024 3:56:16 PM
    Radar is a crutch for players who can’t play. Just a fact! My views on the classes are subjective as they are my matches not yours. Can you explain how there is a disproportionate amount of hunters in my matches then? Funny how you have no problem running around in circles as two squads of 6’s.

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  • “Radar is a crutch for players who can’t play. Just a fact!” And this a phrase only said by players who can’t play that well Like you would never hear anyone really good ever say for good reason because it’s not fact it’s a bad take simple as

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  • Edited by TBONE: 5/10/2024 4:31:40 PM
    L I cant think any good player who would say we need a radar system. You’re a bad player who obviously spends too much time looking at the top left of their screen instead of the game to know it’s an issue.

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  • There's a reason that radar shouldn't be removed that has nothing to do with how good either of you think the other is at the game.

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  • Which is what?

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  • Because the spawn system would get away with too much.

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  • What? Can you please explain your point in more detail as you aren’t making it clear in what you are trying to tell me. In regards of radar being removed you feel spawns would what….

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  • The spawn system is one of the ways the game encourages people to do what they do. When there's no radar its too easy for it to encourage things. Imo. Plus having no radar is not this wonderful gameplay land that people think it is. Oftentimes there will be a lot of nonsensical mess that results from people not being able to orient themselves in simple ways that they would otherwise be able to due to making full use of their senses. Like two people can stand side by side and not know they're doing that which is just silliness and too unrealistic.

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  • Again you are too vague with your argument. You say “When there's no radar its too easy for it to encourage things”. What things? How am I to understand what you are trying to tell me if you do not articulate it. I understand the rest of what you said but we can’t say it what it would be like that as most players understand that map rotations are a thing. Im not asking for it to be removed just reworked so that it’s lower range and doesn’t tell you about players moving around the map. I feel it’s fair if you can be seen by another player you should appear on radar. If you are out of sight players shouldn’t be told where you are. This is the problem with radar as it always allows players to know where everyone is. No other PVP FPS has a constant radar system that’s this free.

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  • Yeah, I'm being vague on purpose. The game is really good at math. Sometimes it's too good at math and not a good listener like one of those bad math teachers that teach math only because no one wants to deal with them at a high paying math job. Then after the math all it's supposed to take is little sprinkles of other stuff, which would be more the case if there were no radar but I personally like to see it struggle. Maybe the radar could be toned down. That might not go as well for lower skilled players as people think it would and generally changes of such nature heavily depend on what would happen to them. With less radar the actual skill requirement might even increase and so the struggle bus effects could end up returning anyways.

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  • Hmmm. As I said not asking for removal just rework it. I thought you might have been doing on purpose. You are an -blam!- for that XD. Don’t get me wrong if it did make things worse I would be the first to hold my hands up and say I was wrong. I think not even trying it is a problem as it just lets players get to comfortable with always just looking at it and not what’s actually happening in the match.

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  • Edited by A_mo: 5/15/2024 7:48:18 PM
    I think they've most likely looked into it in a test scenario. The game also had momentum, which was pretty good, but started getting bad because enough people obviously couldn't handle it. So it ended up with no radar and the hand holding most of the time when it was out after the first few go arounds. Limited radar would most likely lead to scenarios where better players, and particularly ones that were used to using the radar would take advantage of it. There's also the possibility that a lot of the people that complain about it do so because to them its information overload and not because its necessarily unfair to have a greater amount of information to make use of. You look at both the radar and what's happening in the match if you really know what you're doing imho. The game could potentially do something like less radar behind you and more in front, but again almost any form of lower radar has the possibility of increasing the skill gap which with Destiny would then be made up for by the game in some way so to me it would probably be a waste of time that could be put to some other use. With this game it also has the potential of being applied to certain modes to make them "lesser" modes in order to heard people into the modes that someone somewhere thinks they should be playing instead. Just too many downsides for an unknown and most like limited number of upsides.

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  • Fair enough. I still say let’s try it. Great points though man.

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  • I would definitely like them to go ahead and try it. That's one of those things where they most likely don't because they know how it would turn out for a lot of people. It just wouldn't go well in most of these modes with all the abilities flying all over the place and everything.

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  • Ye I’m a bad player I’ve beaten you in trials before what does that make you then

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  • Edited by TBONE: 5/10/2024 4:17:37 PM
    Oh no I lost one match of trials to you. If that’s even true

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  • Hunters make up a slight majority of players while titans are overall a better class due to their necessity to build into resil making them far tankier now than before. PKs are still alright and peregrines are an easy 1 hit kill that can shut supers down.

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  • Hunters on console is a different story. Its way harder to track their double jump and dodge and that’s why they are the most used class. On mnk sure just flick and slide to cover on controller that will get you killed so people opt for the dodge. Hunter by far have the most sporadic movement.

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  • Edited by TBONE: 5/10/2024 4:33:36 PM
    [quote]Hunters make up a slight majority of players while titans are overall a better class due to their necessity to build into resil making them far tankier now than before. PKs are still alright and peregrines are an easy 1 hit kill that can shut supers down.[/quote] There is a reason hunters have a majority, 1. WORMHUSK can heal on any subclass unlike Void Titan 2. The movement is unfair as titans can only dodge while forced into Ark. 3. Resilience on titans doesn’t stop a three tap. It’s easier to doge than to place a barricade. I’m not addressing peregrines when throwing knifes do it from across the map without having to risk getting close and doesn’t require a exotic to do so. Hunters currently have too much ease of use abilities and exotics which make PVP unbalanced in the favour of hunters. I’m not saying each class doesn’t have a really strong build and a weak one just that overall when you put in all the numbers overall it’s just easy to see it’s a hunter meta. This would be fine if they didn’t always team shoot. This is my other point for rewarding running solo.

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  • [quote]Hunters make up a slight majority of players while titans are overall a better class due to their necessity to build into resil making them far tankier now than before.[/quote] Titans can freely build into resil because it fuels their class ability. In pvp the tankiness does nothing but, its now flinch resistance that is why most spec into it. When I chose hunter back in the day, the abilities appealed to me. Didnt know they were meta when I joined in 2015. I liked the cloak as well. [quote]There is a reason hunters have a majority, 1. WORMHUSK can heal on any subclass unlike Void Titan 2. The movement is unfair as titans can only dodge while forced into Ark. 3. Resilience on titans doesn’t stop a three tap. It’s easier to doge than to place a barricade. [/quote] Hunters have to compensate with movement. They are an assassin class. Wormhusk is an outlier like OEM was. According to Titans it was fine to have a wallhack, overshield and damage increase all pasted into one while it worked on your super. How we have come full circle that it isn't okay. OEM existed after wormhusk and it was already busted but when you are met with something for the other class. It's fine all of a sudden Movement is a skill gap, its why most didn't like cod BO3 and advanced warfare..the market is for casuals after all and any skill gap in any game like movement has to be removed with extreme prejudice. Resilience shouldn't stop a 3 tap. Why make 1 stat have it all? Increased health? Sure. I would take it over anything. It's a resilience meta still, you just don't know it it seems [quote]I’m not addressing peregrines when throwing knifes do it from across the map without having to risk getting close and doesn’t require a exotic to do so.[/quote] It requires a precision hit. Peregrines require a hit. See the difference? One is from range and requires precision and with the athrys embrace you have to set it up for a 1 hit to the body. It doesn't require much but its a setup. All you have to do with peregrines is put it on, get close and press a charged Melee button. Just like throwing knives. In higher level play, this becomes more difficult to achieve. That's why people still enjoy enhancing their neutral game in pvp over a gimmick exotic. Because gimmick exotics become -blam!- once the gimmick is nerfed. Which is why I roll my eyes when bungie comes out with one again It's either extremely busted, or pointless. Rarely an in between [quote]Hunters currently have too much ease of use abilities and exotics which make PVP unbalanced in the favour of hunters. [/quote] You know, ever since dominion came out and objective play gamemodes. I wouldn't be so sure. Why is everyone running conditional? For that hunter that can pop a well on point? Or pop a bubble? Oh wait. Objective gamemodes favors supers that allow zone control over offense. IE, Tether, bubble, well of radiance, Stasis titan with the crystal build. Because its easier to hold a zone with those abilities than it is with a blade barrage or a silkstrike, or even a needlestorm and berserker. [quote]I’m not saying each class doesn’t have a really strong build and a weak one just that overall when you put in all the numbers overall it’s just easy to see it’s a hunter meta. [/quote] Read the above. The only time I said when a hunter was busted was the same reason void titan was called busted. Its a meta where if you don't engage the enemy at all, you win. Void Titan, Stasis warlock, strand hunter, notice a pattern? Good. These are all running abilities where you don't have to expose yourself to the enemy. Did strand hunter need a nerf? Absolutely. And I am sticking with my opinion that the threadling spam on hunter was ludicrous "What about pve?" If you are running strand hunter threadlings in pve, over Tether, blade barrage, golden gun, arc in general, I do believe you either like a challenge or are absolutely into pain. Of course it's all a matter of perspective but I see a massive bias from you And you could argue the same about me. But you see, I broke down everything and put it into easily to read paragraphs. I don't mind having a healthy discussion at all, but most of the time it ends up in temper tantrums and incoherent keyboard warrior behaviour Hope this helps

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  • Throwing knives cannot 1 shot T10 resil anymore without athrys. Hunters are the most played by a couple percent simply because people tend to stick on their original class and hunter had majority when d1 came out simply due to aesthetic. Wormhusk also barely heals as its gives about 20hp. Titan melee lunge range is insane.

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  • Throwing knifes cross mapping regardless of resilience is not fair. Wormhusk doesn’t have a cool down and it’s 67hp each time. It’s busted and should catch a nerf. Titans warlocks and hunters all have the same range melee lunge with an update over a year ago.

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  • Hunter knives have an arc they travel in and cannot 1 shot t10 resil or t9 with an overshield. Wormhusk does have a cooldown its called dodge and the health increase is offset by a single bullet

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  • Risk reward ratio on throwing is offset then. Stop trying justify that it’s not busted it is. I’m not saying nerf it just admit that it’s busted. Worm husk on hunter with double dodge doesn’t have cool down like shoulder charge movement and Icarus dash. It shouldn’t be allowed to be used consecutively. If it gives even one shot worth of health per use that saves a life. You forget dodge makes the player aiming at them get a aim debuff while they dodge. These are not the only issues in PVP. Just two examples of why hunters are offset in risk reward ratio. You could run a list as long as my arm to point out all the issues of PVP. The point of the post was to show that 6’s are currently awful. Worse than before the March update.

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