I think explosive light is in a good spot because you get 6 high power shots for grabbing orbs.
BnS requires constant uptime and is only 5 percent more. I think the tradeoff is worth it.
English
-
It's more than 5% because of wolfpack rounds & Explosive is lost on death B&S isn't.
-
But see explosive light doesn't proc off wolfpack rounds but Bait and switch does which makes it pull ahead by a concerning amount. It's definitely not a 5% difference at that point..
-
That only matters on rockets.
-
& it's 5% per shot over 6 shots(apex) is 30% more damage
-
Pretty sure that's not how that math works.