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Destiny 2

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Edited by MadMack Caps: 1/29/2024 1:29:57 AM
16

Buff Wicked Implement

Wicked Implement would be such a great scout if only it had a damaging perk, like double damage to frozen targets or percision instrument or even collective action to work with shards. Vorpal would be nice just for champions or guardians in their supers. Just want the gun to see a buff and get more play since it's my favorite scout. Just my 2 cents

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  • Really all scouts need a pve damage buff just like hand cannons got. It feels bad when you can't 1 shot most minors in a heroic nightfall while your teammates with hand cannons are wrecking everything. I they all scouts should a 30% crit damage buff vs minors and majors. This should let most scouts ohk minors with a crit.

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  • Buff it but it should be like polaris lance hitting precision hits refund ammo and make a freezing shot too but it already adds slows so yea

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    • I've used it twice.. its a terrible scout rifle. To me it needs to have a higher rpm before even considering it

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      Guardian, Archon Of Light
      Guardian, Archon Of Light

      Archon Priest Of House Light - old

      No, Stasis in general needs a buff Needs alot more survivability like Restoratuon and Chain Mail and Devour

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      • Edited by Willakkuma: 1/29/2024 2:48:44 PM
        I'd like Hung Jury to be craftable with the God roll - radar up (e.g. D1 Hopscotch Pilgrim), kill clip, and toggle for voltshot/ incandescent / volatile to match your light subclass.

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      • It is a great scout. It doesn't need vorpal nor to highlight enemies. You're not asking for a buff, you want the gun to be op lol.

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        • [quote]Wicked Implement would be such a great scout if only it had a damaging perk, like double damage to frozen targets or percision instrument or even collective action to work with shards. Vorpal would be nice just for champions or guardians in their supers. Just want the gun to see a buff and get more play since it's my favorite scout. Just my 2 cents[/quote] I like it the way it is, and with the artifact mods, and right build it does very good with controlling the tempo. I think I got 4k kills with it so far

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        • One change that would actually work wonders in PvE (no idea how they would balance in pvp) would be that an overflowing mag always fires slow rounds.

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        • Sorry but vorpal wont move the needle bud

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          • I think it’s pretty good as is but I’m afraid they will nerf it because I’m having fun with it

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            • [quote]Wicked Imament would be such a great scout if only it had vorpal weapon added to its catalyst. Please add vorpal weapon to the wicked Implement and highlight targets on its scope.[/quote] It should have collective action instead of vorpal, fits the theme way better, & when active, the damage works against all enemies.

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              • As someone who has been using it religiously since it came out I actually think its fine as is but if it were to get buffed I would rather like collective action added.

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                • vorpal would be boring ... not even that great maybe add a halt fire that deal a high dmg shot but only if the target is frozen this shot would be avalable after you collected watever amount of stasis shard

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                  • Id love for them to add "pillar of ice" to the gun

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                    I forgot this gun was in the game

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                  • I would like to see wicked implement's slow becoming an AOE effect (and also make the gun deal increased damage against slowed/frozen targets)

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