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originally posted in: Step 35/55 Season of the Wish
1/26/2024 10:15:44 AM
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[quote]Just wondering who thought it was a good idea to make us do an Ascedant Challenge for the Seasonal mission 35. This is my second time attempting a different one and I still died during the parkour bit. This is a really great way to exclude your solo players since it literally kicks us to the beginning of the challenge if we die by falling off a cliff...[/quote] This has absolutely nothing to do with being a solo player. It also doesn’t “exclude” solo players either. Ultimately what this boils down to is you needing to learn proper timing during the traversal sections and maybe a little patience as well. Ascendant Challenges are easier than they’ve ever been so if you’re struggling this much then that really isn’t an issue with the game.
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  • I mean it does if it's based on parkour and if you die you start all over in solo only. If you play with more than one person, it doesn't do that. Hence why its much harder to solo vs with teammates. It should be equal to or easier not harder solo. It would be nice if it scaled off of how many people you have in your team so if solo you get 3 revives and if you are on a team you get 3 revives (one per person).

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  • [quote]I mean it does if it's based on parkour and if you die you start all over in solo only. If you play with more than one person, it doesn't do that. Hence why its much harder to solo vs with teammates. It should be equal to or easier not harder solo. It would be nice if it scaled off of how many people you have in your team so if solo you get 3 revives and if you are on a team you get 3 revives (one per person).[/quote] It's not harder though.

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  • Edited by DEATH-DEALER-213: 1/26/2024 10:45:26 AM
    [quote]I mean it does if it's based on parkour and if you die you start all over in solo only. If you play with more than one person, it doesn't do that. Hence why its much harder to solo vs with teammates. It should be equal to or easier not harder solo. It would be nice if it scaled off of how many people you have in your team so if solo you get 3 revives and if you are on a team you get 3 revives (one per person).[/quote] I hate to break it to you but it’s not about being a solo player, it’s about being an incapable player. If you’re repeatedly dying the same exact way then you aren’t learning from your mistakes which means you aren’t improving and that’s the actual issue here. Unless you just booted up the game for the first time then content that’s existed for over five years shouldn’t be an issue. Ascendent Challenges definitely don’t need to be scaled off of the amount of players doing them, they’re called challenges for a reason and even then at this point in the game’s lifecycle they’re easy if you actually take the time to learn them and improve.

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  • You realize that it's EASIER with more people right? So yes it is something that has to do with solo play. I'm dying the same way because they have a series of 3-6 floating rocks in a row that vary in size and keep shifting with no flat surface for me to land on about 90% of the time. Its not skill, it's luck. You can pretend I don't know how to play or I'm not good but if that was true I wouldn't have been able to solo Starcrossed. Give me that over this bs and I would be fine.

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  • [quote]You realize that it's EASIER with more people right? So yes it is something that has to do with solo play. I'm dying the same way because they have a series of 3-6 floating rocks in a row that vary in size and keep shifting with no flat surface for me to land on about 90% of the time. Its not skill, it's luck. You can pretend I don't know how to play or I'm not good but if that was true I wouldn't have been able to solo Starcrossed. Give me that over this bs and I would be fine.[/quote] It has nothing to do with luck. You aren’t timing your jumps right and you’re failing, that isn’t because you’re unlucky lol. This is isn’t an issue with the game, it’s an issue with your own inabilities as a player. Numerous people have expressed the same sentiments to you in this thread but you’re hellbent on blaming the game and so called “luck” for your own shortcomings when it comes to this particular activity. That’s exactly why you aren’t improving or finding success. Solo players of all skill ranges have been completing these challenges alone for over five years now so blaming being a solo player is simply coping and a copout. But you do you.

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  • It's not a cop-out at all. The mission is pretty unforgiving to solo players. I legit didn't say I couldn't or wouldn't do it I said I'm really struggling and it's not solo player friendly. Both of which are true. If it was then we would get the same benefit that a team has going through the challenge but we don't. Feel free to keep blaming me and my 'skill' but this is one of the very few games that make solo play harder than co-op play. Try going through this week's ascendant solo and get back to me ✌️

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  • [quote]It's not a cop-out at all. The mission is pretty unforgiving to solo players. I legit didn't say I couldn't or wouldn't do it I said I'm really struggling and it's not solo player friendly. Both of which are true. If it was then we would get the same benefit that a team has going through the challenge but we don't. Feel free to keep blaming me and my 'skill' but this is one of the very few games that make solo play harder than co-op play. Try going through this week's ascendant solo and get back to me ✌️[/quote] Please stop with deluded nonsense. The blame is on you. If you fall of a ledge or die to enemies in an activity that as easy as a patrol mission then how is it anyon e else's fault other than your own?

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  • [quote]It's not a cop-out at all. The mission is pretty unforgiving to solo players. I legit didn't say I couldn't or wouldn't do it I said I'm really struggling and it's not solo player friendly. Both of which are true. If it was then we would get the same benefit that a team has going through the challenge but we don't. Feel free to keep blaming me and my 'skill' but this is one of the very few games that make solo play harder than co-op play. Try going through this week's ascendant solo and get back to me ✌️[/quote] 1. How hard solo play is in comparison to team play is subjective and dependant on the skill of the player. If someone isn’t a strong player in general then they’re going to struggle more often than not in a solo setting when compared to a stronger player. 2. The only difference between doing AC’s solo or in a team is the fact that you get sent back to the starting portal if you die solo. That’s it. Considering none of the challenges are more than a few minutes in length that is hardly an issue. 3. I’ve done every single Ascendent Challenge in the game and I’ve done every single one of the time trials, which I did solo. In fact I can count on one hand the amount of times I’ve completed them with other players over the last five plus years. And guess what? When I die due to a failed jump, that’s on me, not the game.

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  • So what you are saying is "hey look I'm way better than you" even though by your own words the difficulty is subjective. Not really sure why you came here to gloat, but the whole point of the challenge solo vs team makes a huge difference. You can still be bad in a team with 0 impact. You can't be bad solo with 0 impact 🙄 Therefore solo vs team is quite a difference. Especially when you have unlimited revives playing with a team and none playing solo. So yes, I was right in my earlier post about it being much harder and possibly excluding a portion of solo players. Thanks for coming to my Ted talk 🤣💀

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  • [quote]So what you are saying is "hey look I'm way better than you" even though by your own words the difficulty is subjective. Not really sure why you came here to gloat, but the whole point of the challenge solo vs team makes a huge difference. [/quote] You literally told me to go through this week’s AC and then get back to you. Me stating factual information in response to that is hardly me saying that I’m better than you or me gloating but keep grasping at straws, champ. Difficulty is subjective but if you’re failing at something over and over again and then blaming “luck” on the fact that you are and stating that it has nothing to do with your personal skill level then you are in fact coping. [quote]You can still be bad in a team with 0 impact. You can't be bad solo with 0 impact 🙄 Therefore solo vs team is quite a difference. Especially when you have unlimited revives playing with a team and none playing solo. So yes, I was right in my earlier post about it being much harder and possibly excluding a portion of solo players. Thanks for coming to my Ted talk 🤣💀[/quote] The only impact about being bad while playing solo is you have to restart from the beginning, that’s it. Of course it’s harder solo for less capable players, that’s a pretty obvious statement to make lol. Saying that it excludes a portion of solo players is false though because we all have the exact same ability to keep playing them but whether or not any given player finds success is up to their willingness to actually learn from their mistakes and improve, which you don’t want to do because it’s all just “bad luck” lol.

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  • Had to shoot an Egg there this week, not to hard but very dark.

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  • I just have an issue with those 3 floating rocks. I landed on one that looked flat and it yeeted me off still. I'm kinda done with trying. The floating rocks are so buggy and it makes you restart the whole thing all over again if you fall off a cliff. It's so dumb. But yeah its way too dark and it's frustrating to figure out where to go.

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  • Yeah they are turning and its hard to see, so i used my Warlock because they glide and put the contrast of your screen to the highest setting. Did you try it using a Warlock, they got the best jump/glide compared to a Hunter or Titan.

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