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originally posted in: glaives should be extremely buffed
1/7/2024 9:32:35 PM
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Glaives were the best thing to ever happen to the game...when they were new. Nerf after nerf just kinda has them feeling mediocre now.
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  • Edited by neonsox42: 1/8/2024 3:08:12 PM
    In PvP yes, in PvE they’ve only ever been buffed. Edit: never mind, forgot about the synthos integration nerf half way through Defiance

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  • I want to argue that they've been nerfed in PvE, but I don't feel like digging through old TW@Bs and TWIDs to find it. I'd be willing to accept that they've been nerfed then rebuffed, but I'll stick by knowing they've been nerfed at some point. I'm pretty sure it was the season after their debut.

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  • Now I remember… they had their melee damage with Synthos nerfed. My bad. I never really used it but I remember watching a couple Aztecross videos where he complained about it. I was more thinking about generic Glaive damage. Projectile and shield have both been buffed multiple times tho

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  • [quote]Glaives were the best thing to ever happen to the game...when they were new. Nerf after nerf just kinda has them feeling mediocre now.[/quote] They’ve never been better than they are now.

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  • How? They're mostly here for melee speed buffs at this point? Maybe exotics like Vexcalibur, but that's about it. I guess maybe for if you run out of ammo? It was a great choice for double specials when they affected heavy drop rate.

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  • [quote]How? They're mostly here for melee speed buffs at this point? Maybe exotics like Vexcalibur, but that's about it. I guess maybe for if you run out of ammo? It was a great choice for double specials when they affected heavy drop rate.[/quote] 97.5% damage resistance. Now they passively recharge too. Very good ammo efficiency. You can use them like primaries in double special builds even now. “Nerf after nerf” doesn’t exactly apply when all they get is buffs.

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  • I did know about the resistance from the shield, but the passive recharge? Never noticed it. The ammo economy is really good, I'll give you that.

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  • [quote]I did know about the resistance from the shield, but the passive recharge? Never noticed it. The ammo economy is really good, I'll give you that.[/quote] Passive recharge was added in this season along with a couple other buffs. It’s mostly a PvP buff though, since it’s not hard to get shield energy in pve.

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  • Glaive and syntho synergy was nerfed by 200% since witch queen, that also applied to the other melee based exotics. Glaives are decent, but are barely meta defining, that would go to splice fusions.

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  • [quote]Glaive and syntho synergy was nerfed by 200% since witch queen, that also applied to the other melee based exotics. Glaives are decent, but are barely meta defining, that would go to splice fusions.[/quote] They did not release working with exotic armor/melee damage buffs. It was a situational niche when it did work, not an actual viable use case. The actual use case for glaives is not dps and never has been. They have only been buffed when it comes to their actual use case.

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  • [quote][quote]Glaive and syntho synergy was nerfed by 200% since witch queen, that also applied to the other melee based exotics. Glaives are decent, but are barely meta defining, that would go to splice fusions.[/quote] They did not release working with exotic armor/melee damage buffs. It was a situational niche when it did work, not an actual viable use case. The actual use case for glaives is not dps and never has been. They have only been buffed when it comes to their actual use case.[/quote] Which in high end content is..? Not saying they’re bad, but what does a glaive offer in endgame PvE that other tools (weapons) can’t do better. If it’s shields, swords have a stronger block, if it’s ammo, trace rifles and fusions are comparable. Their damage is hot trash, and has a travel delay where snipers are instant.

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  • Edited by Bore: 1/8/2024 5:13:56 AM
    [quote] Which in high end content is..? Not saying they’re bad, but what does a glaive offer in endgame PvE that other tools (weapons) can’t do better. If it’s shields, swords have a stronger block, if it’s ammo, trace rifles and fusions are comparable. Their damage is hot trash, and has a travel delay where snipers are instant.[/quote] Sword damage resistance is lower than glaive block and lasts less time. Glaives provide 97.5% damage resistance and can be held for 15 seconds with a full bar. You can recharge your glaive block while maintaining the shield, with replenishing aegis allowing you to extend it further by reloading while blocking. Swords get between 82.5% and 95% damage resistance depending on your guard resistance stat and cannot be held for as long within the use of an exotic. Edit: Infinite guard exists on the legendary warlock sword. Not that great though. Oh and glaives allow you to attack while blocking. That’s kinda the biggest advantage they have over swords. Sword guard doesn’t compare. Trace rifles are the worst special in terms of damage to ammo ratio, lmao. Glaives are significantly more ammo efficient. Fusions provide zero utility. They’re just for damage, which they do well in. You’re not brining a glaive for dps though. You never will and never should.

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  • [quote][quote] Which in high end content is..? Not saying they’re bad, but what does a glaive offer in endgame PvE that other tools (weapons) can’t do better. If it’s shields, swords have a stronger block, if it’s ammo, trace rifles and fusions are comparable. Their damage is hot trash, and has a travel delay where snipers are instant.[/quote] Sword damage resistance is lower than glaive block and lasts less time. Glaives provide 97.5% damage resistance and can be held for 15 seconds with a full bar. You can recharge your glaive block while maintaining the shield, with replenishing aegis allowing you to extend it further by reloading while blocking. Swords get between 82.5% and 95% damage resistance depending on your guard resistance stat and cannot be held for as long within the use of an exotic. Edit: Infinite guard exists on the legendary warlock sword. Not that great though. Oh and glaives allow you to attack while blocking. That’s kinda the biggest advantage they have over swords. Sword guard doesn’t compare. Trace rifles are the worst special in terms of damage to ammo ratio, lmao. Glaives are significantly more ammo efficient. Fusions provide zero utility. They’re just for damage, which they do well in. You’re not brining a glaive for dps though. You never will and never should.[/quote] Still does nothing to explain their role, yeah they can block while shooting, but they’re garbage with DPS.. sword block was a comparison that other things can compare, and 92% DR is still frickin good. Legendary trace rifles are pretty bad I would agree, the exotics are where they shine. However, fusions being “just for damage” is a little funny, seeing how they get chill clip, splice, reservoir burst, and controlled burst. All of which dominate anything glaives can do. Snipers can get burst and high DPS and they can sit far away from any danger. The only glaive worth running in any mid-high difficulty content is vexcalibur, and you need a build to make that worth it. Glaives need a buff and if you think they are good, you probably just whack patrol dregs with them.

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  • Edited by Bore: 1/8/2024 5:06:52 PM
    [quote] Still does nothing to explain their role, yeah they can block while shooting, but they’re garbage with DPS.. sword block was a comparison that other things can compare, and 92% DR is still frickin good. Legendary trace rifles are pretty bad I would agree, the exotics are where they shine. However, fusions being “just for damage” is a little funny, seeing how they get chill clip, splice, reservoir burst, and controlled burst. All of which dominate anything glaives can do. Snipers can get burst and high DPS and they can sit far away from any danger. The only glaive worth running in any mid-high difficulty content is vexcalibur, and you need a build to make that worth it. Glaives need a buff and if you think they are good, you probably just whack patrol dregs with them.[/quote] You’re not using them for dps. Already said that multiple times. They’re utility weapons. You’re using them to manage adds, stay alive and not to kill bosses. They’re fully capable of killing GM red bars in 1-2 shots, all while providing you with 97.5% damage resistance while do so. The melee buff provided by them also serves as a way to deal damage without expending ammo. They’re more useful the harder the content is. Not a fan of the light blade boss switching aggro during the fight? Have a glaive user hold aggro right next to the boss. Final boss in the proving grounds GM? Lock the boss in the melee animation with your glaive. And no, sword block is terrible in comparison to glaive block. In most cases, more guard resistance on a sword results in less guard duration. Glaive block allows you to attack, is higher dr and lasts longer. Exotic traces are also bad with the exception of the two utility traces. But according to you, their dps is bad, so they must have no role. Chill clip and slice are two utility perks. Neither is unique to fusions. You can call riptide a utility weapon. It doesn’t make all fusions utility weapons. I don’t suggest trying the argument that I am only playing patrol content. You’ll lose that fight, lol.

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