Congrats! I am reminded of two things by your story.
The first is I also underwent a hardest difficulty challenge recently, though for me it was the Kingdom Hearts series. While much of it was uneventful, your comment on how the beginning was one of the hardest parts reminded me of how the hardest part of KHII was literally the tutorial. In later parts of the game, it was almost like a puzzle; like how do I use my tools in a good way to overcome this encounter? Well during the tutorial you don’t have any tools yet, so it was just mash your head against a wall until you win. :p
From what I remember in Tf2, you don’t really get new tools, so the reason it was harder in the beginning was probabpy different, but funny story nonetheless.
The second thing I was reminded of was you saying you took a break, then when you came back you were suddenly skilled. That happens to me all the time, and I think it’s hilarious whenever it does.
Most recently, I had stopped playing Don’t Starve: Hamlet because I just couldn’t figure it out like RoG & Shipwrecked, but started it back up literally yesterday, and suddenly I’m doing amazing, and had my three best runs. :p
In any case, congratulations. Hard mode runs are fun in almost any game.
English
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When you drop onto the planet, you have no cloak, no double jump, and no wallrunning. Most HUD features are entirely disabled.
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For standard difficulties, limiting tools like this makes sense. Gradually introducing new mechanics and all that. But I find it really funny how it can make hard modes so much more difficult in the beginning than later on. :p
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Especially when you're not even fighting the most basic enemy in the game. Even after getting the jumpkit up and running, I ended up not using most of its functions in combat, simply because of how much trouble you can potentially zip into the middle of.
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Not always fun, but ending a game with being given a big minigun is always fun.