I think for general content the difficulty should be adjusted a slight bit more to the easy side, but I really dont want it to go back to how it was because that was way too easy.
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That's how I feel too like I feel like the changes are good but we need to have more balance possibly maybe additional modifiers that can benefit the player because honestly on the board right now there's too many modifiers that benefit enemies defense health and attack and it's just ridiculous.. it's ridiculous when you see modifiers like galvanized iron and multiplicity combined together it's like you're fighting enemies who just won't die no matter what you do it has nothing to do with your bill it's f****** unbalanced as f***
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I think more positive modifiers is a good idea, daybreak was fun back in the day. I would also say do away with champs. They aren't really needed to make things difficult.
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That is one of the popular opinions besides boosting up primary damage they want champions to be removed
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I think people forget that a new year's dlc isn't the transition of growth for the Guardian we see when a season changes. The new big bad shows up. We are always weaker going into new territory and grow strong enough by the endgame for trivial activities to seem mundane. Have people forgotten Scorn in Forsaken when we first arrived on the Tangled shore and Dreaming city? Neomuna is kinda harsh, sure. We just got here. By the end of the year, everyone's power fantasy will return.