Also like I said in my post, bringing them back and making them endgame content and attaching a seal to them would give them an actual purpose instead of just being a one time thing, similar to the heroic adventures and the wayfarer seal back in the day, (which I am a proud owner of) but better. Like today's legend lost sectors.
Idk, i used to play them all the time for the flash points and there were some I'd log on specifically for (Red Legion, Black Oil comes to mind).
Not everything is nostalgia, some of us genuinely enjoyed that content.
I’m not denying anyone enjoyed it, but when it was here, the majority would have played it once, then left it.
If you’re looking back at something you enjoyed, it’s because it was nostalgic.
Reason for my OP is nostalgia or feelings of sentimentality tend to blind peoples judgement of how the game was at the time. Idk about you, but adventures at the time weren’t something the community was upset about loosing.
Like I said before, some of them I replayed every flash point, never missed an Io week. Haha.
The game is poorer for the lack of them, none of the new maps without them feel as well developed, the characters linked to them feel flatter for it; if you went off data in the game rn you'd be lucky to have five things you could tell someone about Elsie for example.
In contrast, I can tell you quite a bit about Devrim or Asher (... okay maybe a bit too much about the latter tbh) from their interactions with the player during the adventures.
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