No Survivability, skullfort will heal you but only with a shoulder charge or thunderclap , both are very situational, and more often than not you will still die ,they shouldn't have taken away the bottom tree melee that was just a regular punch and could be used standing Still, thunderclap won't work if your near an enemy , and you have to run a certain distance for shoulder charge
It's fun for low level content, but I use void anywhere enemies are actually a threat
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Not the first time I've read comments about the "Melee Subclass" having not exactly good melee options. However others tend to disagree because of some builds. Can't say who's right. I personally still run Shoulder Charge 'cos movement. Thunderclap is cool and all, but I don't like the idea to stand still...
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[quote]No Survivability, skullfort will heal you but only with a shoulder charge or thunderclap , both are very situational, and more often than not you will still die ,they shouldn't have taken away the bottom tree melee that was just a regular punch and could be used standing Still, thunderclap won't work if your near an enemy , and you have to run a certain distance for shoulder charge It's fun for low level content, but I use void anywhere enemies are actually a threat[/quote] I literally solo'd duality with skullfort last season and it's way stronger with 3.0. Caveat is I've been maining the class since rise of iron.
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Well of ions does wonders for that I just run around hitting -blam!- with thunderclap and skullfort procs even with an amped regular melee so it’s really all about movability as long as you punching you can’t die for the most part at least you’re still subject to the regular ankle sprain death n all that bs tho