Should be an option to overcharge grenade on warlock and yeet it down on the ground like a healing nade.
Then any ally picking it up becomes amplified and gets an arc soul.
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I feel like that’ll clash with the gloves to consume for an overcharged arc soul. I’m still not opposed to the idea, depending on the charge-up for consuming the grenade it still could be relatively balanced in pvp. I feel so long as it doesn’t give pure restoration, but rather a bump in health, then charge up doesn’t matter.
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I never said it gives health. I said amplified and an arc soul. I did say it was charged like the old healing grenade.
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I’m sorry, I mis-interpreted as the other commenter did, my bad. I wouldn’t mind it being an aspect similar to how arc soul can run along side, but would the animation or button layouts allow the choice of consuming vs. throwing the charged grenade? This would really only be an issue if running the exotic gloves.
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Make the gloves emit a big pulse that spreads amplified to nearby allies on eating the nade 🤣👍
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That would be an awesome effect for consuming healing grenades, except explode in restoration. Amplified would also make sense on the arc subclass for consuming most of the grenades, with the exception being like the blinding grenade. Would be interesting to consume a blinding grenade and it go off around you, without blinding the user of course. Timing would need to be pretty good and you’d still have the chance to die during the fight. Interesting and semi-balanced.
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Oooo healing and becoming amped. Nice call