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9/23/2022 1:51:16 PM
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The new helmet is stupid fun with an arc soul build. And the new fusion too; you can spam the -blam!- outta your abilities. Super still feels kinda lackluster tho tbh.
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  • I agree,is great fun with the ability spam and damage when combined with the fusion. I like the super when doing lost sectors or the ketch/expedition content. With conduction tines x3 procced it lasts for what feels like ages and can clear up large groups of ads easily

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  • Edited by Jagg3722: 9/25/2022 3:40:03 AM
    double post

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  • I don’t like it. I feel reduced to a battery and I get nothing for doing it. It feels super redundant I already had my abilities back why would I want to give free energy to my team and get nothing for it. I got it tried vaulted it. Don’t play support anymore.

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  • Exactly my builds tend to give me my abilities back. I don’t need an exotic that does the same. I couldn’t agree with you more. The supers are -blam!-. And quite honestly the subclass itself is still 2.0. Maybe a little less since they took transcendence away. At a minimum I think the supers need help. But quite honestly arc lock needs to do what they said it would do. I want to feel amplified when I’m amplified. I don’t 🥺

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  • Idk I like they move quicker. Gets me amped easier. But to each his own.

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  • Yeah the supers are well super disappointing. I think my big issue with the Warlocks in Arc is they nerfed ionic traces just to give it back as an exotic. Nerfed arc soul just to give it back when amplified. We didn’t really get anything except a sonic spins dash Titan melee. I’m pretty much playing arc lock like I did before, except I need arc weapons to assist in making ionic traces. So I lost some diversity in my builds.

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  • I never played storm caller because I could spam abilities, I played it for arc soul

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  • [quote]I never played storm caller because I could spam abilities, I played it for arc soul[/quote]

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