I can get one or two behemoths in a match of 6v6. Most matches I just end up holding onto it because the enemy team has a bunch of blade barrages, tethers and nova bombs.
I’m not all that bothered that roaming supers aren’t the best pick right now, but classes like behemoth, shadebinder, sunbreaker and arc strider don’t have anything else. More options would be nice.
English
-
Edited by Desolator0: 8/5/2022 3:06:44 AMI made a post a while back about why Behemoth is fundamentally broken (it literally doesn't even consistently freeze people after the last round of Stasis nerfs) and needs serious buffs/reworks to be viable again. I hope Bungie saw it and is planning on buffing it because there's a good reason why you never see it anymore. I would also love if the Stasis subclasses had an alternate Super too, just like the Light subclasses have. I wrote this to A_mo, but imo, if roaming Supers are going to stay demanding/slow to earn, then they should have power commensurate with the difficulty of earning it. It shouldn't really matter how powerful they are (within reason) if you're only going to see one Striker or Spectral per game vs. up to three Bubbles/Wells with all of their associated buffs/benefits.
-
[quote]I made a post a while back about why Behemoth is fundamentally broken (it literally doesn't even consistently freeze people after the last round of Stasis nerfs) and needs serious buffs/reworks to be viable again. I hope Bungie saw it and is planning on buffing it, because there's a good reason why you never see it anymore. I would also love if the Stasis subclasses had an alternate Super too, just like the Light subclasses have. I wrote this to A_mo, but imo, if roaming Supers are going to stay demanding/slow to earn, they should have power commensurate with the difficulty of earning it. It shouldn't really matter how powerful they are (within reason) if you're only going to see one Striker or Spectral per game vs. up to three Bubbles/Wells with all of their associated buffs/benefits.[/quote] Actually I think the heavy attack got fixed/buffed recently. It’s the whole reason I’ve been using it again. The crystals created can freeze again. It’s still a super slow attack that keeps you in place too long, but at least it isn’t completely useless anymore.
-
Thank god