Helm of fellwinter.
Assasins cowl.
The severance enclosure.
The arc mod that grants a 200 health overshield while you finish an enemy.
English
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already pointed that out. Sorry is I haven't made it clear, but I mean actual subclass abilities that tie into finishers. As you can see, Mods and Exotics are Not subclass abilities.
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Maybe with arc 3.0 Because arc is melee based.
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I can see that being the case. I'm actually more hopeful for arc 3.0 than solar since I have reason to believe they have a lot more to work with for that. So, here's to arc 3.0 (hopefully it doesn't leave as much to be desired as solar)
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Solar hunter aspects. Worse grenade than base tripmine. More super stuff. Gooder reload. Hunter void aspects. Invis 1. Invis 2. Invis 3 dive harder. Much to be desired from arc indeed.
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sorry my mistake Invis 2 : Invis with extra steps
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Invis 2. is trash