[quote]acrobat dodge in its current state is compleatly useless in pve.
in pvp it has the benefit of getting the jump on someone with extra damage.
however in pve it is made useless by the fragment that makes you RADIANT on a charged melee hit. (your uptime with RADIANT with that fragment and gamblers dodge is much higher than with acrobatic dodge)
so my proposal is that acrobat dodge will now CURE you for a chunk of health in addition to making you and your teammates radiant[/quote]
Let it be activated in the air and it would be pretty solid imo.
Also, gunpowder gamble needs a buff.
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activation in the air might be cool but uneccesary, but why would gunpowder gamble need a buff? its pretty solid as is
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[quote]activation in the air might be cool but uneccesary, but why would gunpowder gamble need a buff? its pretty solid as is[/quote] With stasis and void having a dive, it’s become part of the hunter identity to have a dive. Kinda was disappointed when solar didn’t get one. Gunpowder gamble requires 2-3 kills just to get a grenade that does 120 damage compared to a tripmine that does 170 or 180 with spine on. In pve it’s just worse than using a warlock for grenade spam.
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yeah in pvp its a bit weak but i think the reason why it doesnt 1 shot is because it has such a large blast radius
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[quote]yeah in pvp its a bit weak but i think the reason why it doesnt 1 shot is because it has such a large blast radius[/quote] It’s not much better in pve either. There’s better grenade builds on both of the other classes. It definitely isn’t worthy giving up fragment slits for it.
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i actully did have an idea that would be a decent buff to gun power gamble "the farther gunpowder gamble travels before shooting it the larger the explosion will be"
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yeah usually i dont but it pairs very nicely with young ahemkara spine for the grenade regen, and the explosion also counts as an ignite so it can be built around with some of the fragments