The thing is, the timer brings nothing to the mission. It doesn't add complexity, novelty, puzzlement, amazement, appreciation nor fun. It can [i]onl[/i]y add annoyance for some, and indifference for others.
Bungie doesn't seem to grasp the simple context,
"If it doesn't add to the game, don't have it!"
The timer - as evidenced here - just turns players off, and they don't bother to do the mission.
Those who can - and do - the mission in the time, really get nothing extra from the completion.
Without the timer, nothing is detriment.
Players can - if they choose - take all day to do the mission, poking around in the scenery as they go.
Players can - if they choose - to breeze through, collect the loot, and just get it out of the way.
That's the other concept Bungie just cannot get a hold of.
Choice!
Players can't [i]choose[/i] to play PvE instead of PvP.
English
-
Bad players be bad