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4/20/2022 7:17:44 PM
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Believe it or not there is skill based matchmaking in survival and elimination. But it’s actually garbage I don’t care what people say… I someone who isn’t great but isn’t bad constantly gets put up against people who have went flawless multiple times in trials, has gilded unbroken, and often times has 20,000+ overall kills or even 9,000 seasonal kills. While I myself have never went flawless, no unbroken, and only has 15,000 kills which is the most out of me and my friends… It’s so terrible and needs to be improved. My win rate is the highest it’s been in a long time and it’s sitting at 37% and mind you I only play Survival and occasionally iron banner. I’ve had it as low as 20% which says more about the matchmaking than my skill. Bungie should work it so that EVERY player gets about 60% win rate for game enjoyment.
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  • [quote]Bungie should work it so that EVERY player gets about 60% win rate for game enjoyment.[/quote] That's not how percentages work...

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  • How not?

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  • Because that's not how math works? If I win 60 percent of my games, it means that my opponents only won 40% of their games. For every player above 50% W/L, there is a player below 50%. It's simply not statistically possible for everyone to have a positive W/L.

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  • That’s assuming you go against the same group of opponents every time which you wouldn’t do. That number is specifically what other games aim for. With such a large pool it is possible to get to a 60% win rate with actually good matchmaking.

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  • No, that's not how math works. If 100 games were played in a day, with 6 people on each team, then the sum of all individual players involved would be 600 wins and 600 losses. It does not matter who plays who, or whether people were in more than a single game. The SUM would still end up being a 50/50 W/L ratio because there are only two outcomes for any given game (Ignoring the super rare tie game). Strict SBMM is a system that pushes the average outcome of a game closer to 50/50. Ex: Players at 40% will face each other until one gets closer to 50%. When they are above 50% they stop seeing players at 40%, thus allowing the other sub-50's to also reach 50%. Players at 60% will face other players at this percentage. Eventually someone loses, pushing them closer to 50%, and they become less likely to match people at 60% again. Eventually everyone averages out to 50% with less outliers in the edge cases.

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