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originally posted in: Bungie Just Killed DMT
2/3/2022 11:19:58 PM
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Considering DMT can have seriously more range than 140's, it probably shouldn't be outright outgunning them and not even require 3 precision hits.
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  • Edited by ♤♧♡♢: 2/3/2022 11:22:38 PM
    Then why didn't they simply give it greater damage falloff at range while hip firing instead of making it's ttk basically worse than every mainstream primary you see?

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  • Damage falloff isn't even its problem. It just is an easier weapon to use with a 1 crit 2 body. I understand making the catalyst slower. I'm not that broken up about it, it shouldn't be just a better and easier 140 hand cannon. It's a scout rifle.

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  • Edited by ♤♧♡♢: 2/3/2022 11:55:08 PM
    [quote]Damage falloff isn't even its problem. [/quote] Yes it is. Verbatim from the TWAB: [quote]but it's far too good at spamming hip-fire shots at long range[/quote] So you give it greater damage falloff firing from the hip. Problem solved. You don't nerf the gun's ttk that now no matter if you are ADS or hip fire, the gun has a worse ttk than every mainstream primary used today.

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  • Nobody but you thinks a scouts hipfire at range is the problem. I don't think even in close range a hipfire that is one crit two body should be outgunning someone landing all three shots.

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  • You clearly don't use dmt on mnk. Some of you like to pretend it's as easy to land precision hipfire shots as it is to spray ads eyasluna for a quick 3 tap. News flash it's not, go try it and enjoy the ghost bullets that just randomly miss for no reason and have fun with the game not turning chest or shoulder shots into head shots for you like it does on hand cannons lol.

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