[b]
Name[/b]: Cobalt
[b]Stats[/b]
STR: 20
AGI: 10
ALE: 15
INT: 25
WIL: 10
VIT: 30
[b]Weapons[/b]
1. Heavy Cannon: Fully Automatic belt-fed machine gun. Effective at most ranges, and hosts the capacity for several upgrades. Currently hosts a tactical scope for powerful shots.
2. Aklex Prime: Semi Automatic Akimbo hand cannons. Hit very hard, and custom modding on Cobalt’s part means they can adapt to a variety of elemental affects (Heat, Tox, Cold, Electricity, or combos of them.)
3. Sewing Sword: Large sewing needle, extremely sharp. Features a cord on the handle that allows Cobalt to use it as a pseudo-grappling hook. Has magical abilities that are currently unknown to Cobalt.
[b]Abilities[/b]
1. Energy Shield: Cobalt deploys a rectangular energy shield that absorbs a fair bit of damage. (VIT/2, most likely.) The shield is roughly the size of Cobalt himself.
2. Elemental Swap: Cobalt swaps the modding on his Aklex Prime to change the elemental damage.
[b]Armor/Clothing[/b]
Head: Custom Holo Pilot helmet, features external reinforcement and an advanced tactical suite, along with CBRN protection and integrated AI housing.
Hands/Arms: Custom Holo Pilot armor mixed with Mjolnir Powered Assault Armor. Left gauntlet sports a potentially dangerous parasitic entity, which Cobalt has been unable to remove.
Torso: Heavily modified Holo Pilot armor, featuring aspects from Mjolnir armor. Provides pretty good defense against most puncture/blunt impacts. Also includes integrated morphine reservoirs to numb combat pain.
Legs: Mjolnir armor, spliced with some other mechanical bits. Allows for wading in potentially hazardous liquids.
Feet: Custom combat boots, reinforced with metal.
Cobalt fights on behalf of Offtopic, but has steadily begun to favor his own interests, along with the acquisition of materials and technology, rather than using them for the populace’s benefit.
English
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Necromancy and technology, we'll make a good team
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Hm. Maybe. [spoiler]Hecking Spitifres [/spoiler]