JavaScript is required to use Bungie.net

Forums

Edited by Killa Karizma: 6/8/2021 6:40:16 AM
1
Maps were originally meant for 4v4. They added 4 more players but no maps to cater to 6v6. I personally don't have a problem with SBMM or CBMM. Either way, I win some, I loose some. But I understand how this affects other players. Freelance should be an option on ALL PvP content except trials. Adding to freelancing, two stacks should also be allowed to que in freelance. There are dozens of ways to build a subclass, but few are top tier. Abilities and supers run the show. The gunplay is mediocre at best unless you run meta. There are hundreds of weapons D2 has to offer, but again...very few top tier. The special ammo economy is flourishing hence the ridiculously easy one shot kills constantly. The casual playlists aren't so casual. Die a few times to a Telesto or a shotgun and the next thing you know, the whole lobby is running the same meta weapons. These are personally opinions based off my crucible experience. I'm nowhere near the top tier, but I can usually hold my own. PvP needs an overhaul, or at least have some of the issues everyone is asking about be addressed. It's one of two things that happen in crucible...I get triggered when I get my s**t pushed in, or get bored when my team just completely demolishes the opponents. I rarely get any exciting and nail biting games anymore.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by SolarCerberuS: 6/9/2021 4:22:35 AM
    Alot of the d2 maps were actually from d1s 6v6 playlists so were technically never designed for 4v4. Freelance is freelance so solo que only as a deadly duo pvp team with comms can still decimate 6 soloists rather easily. They should however have a system in place that matches up similarly sized fireteams. Freelance should be included with trials no reason for it not to be. Special ammo economy could definitely use a tweak and scavenger mods disabled for pvp. Alot of weapons may not be top tier but played to their strengths can compete with most top tier weapons that are often run by merely average players. Im average at best but have learnt through my experiences too that I cant take a singular loadout into pvp and expect to perform top of the pack every game, there are better players, times Im caught unaware, maps Im just not good with my positioning and that Im still learning. I was still running light classes when stasis was first in and learnt to counter it where I could, now that they have been nerfed its even easier to exploit the slowness and over reliance of stasis users (alot fire off their abilities and just stand there for the picking) the freeze mechanic was annoying in pvp mainly due to the fact it makes for a slow game hence why I never run it for pvp I like fast agressive classes Like chaos reach warlock, code of missile titan and sharpshooter hunter. I also like to take new gear in to put through its paces and dont ever run so called meta gear I actually work toward a counter meta build if possible, again doesnt always work but sometimes it does 😁

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon