This post is like the game journalist’s saying how doom eternal is too hard. Be careful or in the next dlc bungie will make even harder adds
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no, they really do too much, it feels like a cheap mechanic to kill you. -their weapons track and take most of your health is a single shot -they are tanky in general, and much tankier in higher tier content -they have a hidden crit spot, including on bosses, that you have to do enough damage to reveal -they have a shields around them which don't do much, but it still prevents you from hitting them from certain angles -they can Death From Above you and near instantly be right in your face -speaking of, their weapons do even more damage the closer they are -they always rush you as soon as they see you -they can also teleport The only thing not going for them is a champion version or super tanky shields
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Hard enemies, wahhhh
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you've never even attempted GM Glassway, just saying
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Have you even done a GM before? Because if you have you would know that your judgment on wyverns in a GM makes no sense because everything in a GM kicks your ass
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sure, but Wyverns are the absolute worst part of the boss room, you have to kill them as soon as you can or you are dead. As I said their shots track you, and I forgot to mention that are splash damage, so you can't really run from them, they are tanky enough that they will easily kill you before you can, unless you bait them around well, nuke them, or freeze them. Even the boss is easier to bait around, and it has two shot weapons with bigger splash radius. No, GM is not really the best example of how stupid powerful they are, all I said applies to them in nearly everything. They are an annoying and unnecessary enemy type like Shriekers, which will just beam you non-stop, cover doesn't matter because they shoot around it, also flinch you and deal a disproportionate amount of damage to how fast they fire, even the death blast was more fair