The LORE behind Panoptes was cool and interesting. That goes for most other underrated bosses in this game. But Panoptes wasn’t a boss, it was set-piece. The only times it is directly interacting with the player is when you shoot it in the face.
Bungie could’ve turned the mission into a fight to disable the Infinite Forest itself by shooting some Vex power cores or something instead of Panoptes and no one would care. Summoning adds and applying a DoT to players aren’t boss mechanics, those are gameplay elements layered over a building-sized enemy waving his arms around to signal when those things happen.
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You just said Oryx wasn't a boss.
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Edited by NYC_InfamousNick: 8/4/2020 4:12:24 PMOryx interacts with the player directly more than Panoptes does. He can actively interact with stuff in the level and you shoot him directly more than once. Plus the shadow-realm shit that he pulls players into is also part of the boss fight, and you are also fighting Oryx there as well. But yeah, if you wanna get technical, Oryx is more on the side of set-piece than boss-character. It was a well-done setpiece, though, unlike Panoptes.
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I was thinking the same thing