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originally posted in: Lost Path 7: The Final Fight
3/14/2020 5:04:04 PM
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I investigate.
English

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  • You see Tilman fall into a dumpster

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  • I rush to see if he’s ok

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  • You find him unconscious, a gaping sword wound in his stomach. A loud crack sounds behind you, concrete giving way to something heavy

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  • I activate my blade, and turn around.

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  • You see a large figure in blood red armor stand up. It turns to you and speaks in a deep, synthetic voice. "Move away from the traitor, or you will die with them"

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  • “Traitor? What’d he do?”

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  • "He abandoned me in a fight. He left me to die. In return, I vowed to kill him. Now, move or die with him"

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  • “Yeah, that’s kinda a crappy thing to do, but you’re no better for doing this... “But, if you insist.” Siva sticks together to form my helmet.

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  • "Very well" The figure fires a wrist rocket at you

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  • I roll to the side, hopefully dodging it. Here’s a quick rundown of my abilities and weapons. Weapons: [spoiler]Hard light blade (don’t know what to call it. Basically a lightsaber but can malfunction when in contact with some magics) Assault rifle (Three firing modes. Not going to use it often) Submachine gun (950 rpm, accurate in bursts, but the longer it is fired, the more unpredictable the recoil becomes. My main firearm)[/spoiler] Equipment: [spoiler]Teleportation orb (Tossable orb of energy, teleports its user wherever it lands. Has a cooldown of, at its most frequent, every 15 replies)[/spoiler] Abilites: [spoiler]Sonar pulse (Outlines geometry. Helpful for low visibility areas.) Scan (Can show the location of beings, but only if they’re stationary. Only available if agreed upon) Supercharge (when hit by a large amount of energy, I can use said energy to supercharge my shields for 5 replies. I can’t use my jetpack while this is active) Jet pack (Built into armor, not like a backpack, allowing for more mobility)[/spoiler] Intrinsic ability: [spoiler]Siva (Can’t create complex machines, unless agreed upon by the DM. But it can create basic structures like platforms, though they’re relatively weak)[/spoiler]

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  • [spoiler]alright[/spoiler] The explosion from the rocket lands a glancing blow, knocking you off balance as the figure rushes you

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  • [spoiler]Can I use my siva for this?[/spoiler]

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  • [spoiler]sure[/spoiler]

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  • I create a thin wall in front of me, and move out of the way.

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  • The figure crashes through the wall and looks around for you

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  • I try to sneak behind him, and attempt to swing at his arm.

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  • You hit his bracer, and he spins around, slashing at you

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  • I try to block the blade, and try to use the impact to dodge backwards.

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  • You manage to block it, but it sends you flying backwards. The figure slowly approaches you

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  • I see if he has any weak spots.

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  • You notice that the joints have less armor as he sends a fireball at you

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  • I try to move out of the way. The shattered pieces of the wall dissolve into nanites, which form as small ramp. I run up the ramp, and jump. I try to toss an orb behind him. If successful, I try to go for his kneecap.

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  • It misses. You swing at the kneecap, but they shift slightly, blocking the swing and trying to backhand you

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  • It hits, sending me a few feet away. I roll back to my feet. A few nanites break off of the ramp, and try to heal Tilman. Hopefully sneaking past te figure while he’s distracted.

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  • The nanites begin healing Tilman as the figure rushes towards you

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