Bows need more things to differentiated them form just a slow scout with a large projectile hit box. things like...
-take much less flinch
-add more frames to greater support play styles (like a rapid fire frame that has great reload and draw time but is not perfectly accurate, and can also load multiple arrows at once, for less dmg per arrow but in close to mid range a good engagement weapon)
-more bow specific perks to make more viable options other than as fast a draw time as possible
-and, of course, more exotics (not just exotic bows i'm talkin like exotic armor to)
Sidearms are fighting not only smgs, but also themselves as they really lack the "oomph" of other weapons (they 'stick' less when aiming, they sound like BB guns, and their jobs are done much better by other weapons). sure the TTK of sidearms isn't the worst, but they feel so... wrong to use. To be honest they need...
-MORE EXOTICS, there is only one exotic sidearm in D2 and is a gimmick at best. Bows came with Forsaken and already have more total exotics in D2 than the ENTIRETY of all exotic sidearms in all of Destiny (D1 and D2)
-more unique perks for sidearms (idk what but their should be more)
-more unique features on different frames/new frames (like, hear me out, a dual wield frame that grants bonuses when using two sidearms) speaking of dual wield...
-DUAL WIELD capabilities, this can be an example of a new feature in destiny that has some weapons (and some exotic armor) to only take one hand to use; so you can do things like dual wield side arms, use a shield with adaptive swords to boost block, or use a shield with a sidearm so that you forfeit aiming but can now block with a sidearm to give more utility to "weaker" weapon archetypes
-rework sidearm effect to make them feel better to use.
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Great post. You’re right about the lack of features to differentiate bows and sidearms. Like for example the Hunter exotic armor piece Oathkeeper was supposed to reduce bow draw time along the ability to hold down bows indefinitely. But then that part of the exotic was removed because it was bugged and didn’t really work? That’s a really weird way to balance the game by erasing features of already niche exotics without any compensation. More bow types would be also amazing. What’s forcing devs from making quick draw bows that would be way less accurate, deal lower damage but draw incredibly fast? Or exotic/legendary bows that would use special ammo and hit like a truck? Hell, why aren’t there perks like ricochet arrows? There’s so much untapped potential right here. Yet all we get is these repurposed weapons from D1 with nothing new in their perk pool. Disappointing.