This, for all the lengthy description and wording (which I do appreciate by the way) is still such a thin slice of the larger problem of Bungie figuring out what they want the game to be and how they develop, structure and deliver meaningful, lasting content to players.
Raids are just one part of the bigger problem of content. The decisions made at the executive level regarding development on raids, story missions, strikes, dungeons and patrol activities thus far have been entirely geared around artificially increasing grind and forcing the pacing of progression using superficial multipliers to difficulty and time extension.
This. Pisses. Me. Off.
Instead of putting time and effort into creating meaningful content that actually inspires players, they have turned the Destiny experience into a repetitive, twisted social engineering experiment, forgoing the effort of coming up with an engaging gameplay experience in favor of designing content that taps into a primitive feedback loop that encourages us to run on a hamster wheel for mediocre rewards. And we do it. We actually fall for it.
You’re just scratching the surface of a mountain of issues that have been plaguing this game for years, and I don’t know if the current dev team is willing or able to break out of this pattern of development. The fear of losing players has twisted this game into a bizarre Pavlovian machine instead of the inspired adventure we all bought into at the beginning.
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Edited by TJ_Dot: 11/25/2019 5:39:02 AM[quote]Instead of putting time and effort into creating meaningful content that actually inspires players, they have turned the Destiny experience into a repetitive, twisted social engineering experiment, forgoing the effort of coming up with an engaging gameplay experience in favor of designing content that taps into a primitive feedback loop that encourages us to run on a hamster wheel for mediocre rewards. And we do it. We actually fall for it.[/quote] And then they play the victim card of being overworked when they do this to themselves. Really, I'd rather have content droughts as long as I can actually have faith that whatever comes out is [i]really[/i] good and it STAYS. I never asked for drip-fed content, and I find it overwhelming to deal with. I'm sure the Devs feel that way making it.
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yes you get it corrick, ignoring the obvious attempt at deflection from sols in his OP (either that or he simply cant see the wood for the trees) you get it... it's now nothing more than skinner box + FOMO in order to try to keep destiny going . EVERYTHING takes longer to get and when you finally get it it's either mediocre or good till they nerf it next season. everything they had us chase this season is garbage or about to get nerfed. all the ritual weapons are mediocre in terms of the grind to get them , all the new exotics are either Meh or utter crap. and they actually have folk brainwashed into grinding for titles... honestly if i found myself doing all that grinding for a useless title that only advertises you have more time to waste than braincells i'd give up gaming for good.
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LoL, what are you on about?
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very simple. you try to make out its the pacing of content etc thats the issue with bungie right now ( which granted is better than your usual blaming the community) but its still nothing like confronting the glaringly obvious design decisions that are the problem. its clear to anyone with a semblance of objectivity that their clear intent is to push long grinds for minimal rewards, while presenting us with the minimum of new content they can get away with. hence the shift to employing the ethos of tapping into the weak minded with FOMO. i guess they hope they can fool enough people who wont look too closely at what is being offered that we are supposed to be afraid to miss. If enough people can be convinced to believe its irrellevent what you are missing, you just want to have everything regardless how useless it is (titles, emblems, useless exotics etc) then they will keep the money rolling in.
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Spot on. It’s exactly why each season is priced individually at only $10. Most people will pay $10 every three months for absolutely no content, zero new, nada, zilch, nothing. Heck, it wouldn’t be a surprise if a significant number of people would pay $3.33USD a month to play while having content removed! Oh wait..., lol. We used to argue quality vs quantity, which direction is best, when it comes to D2. Now, we can’t even argue either bc we have neither quality nor quantity. We know we are losing content, so quantity logically is being decreased. We know we have lost quality when the defenders of Bungie’s current direction state their argument the following way: [quote]For $10USD it wasn’t bad[/quote]
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Do you see the DTC tag at the bottom of the page? Click it. Pointing out and discussing a specific issue isn't saying others don't exist and content pacing (as well as how long content stays relevant) is a HUGE factor in what you're complaining about. Also, there are hundreds of people working at Bungie and they don't go into work thinking "how can we screw the players this season". So maybe tone down the ignorant remarks and personal attacks. I get that for some people it's a "crusade" to save gaming, but it's not that deep and not all feedback has to burn everything to the ground to make a point. Try reading deeper.
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There is definitely a lot more depth to what still plagues the game and I personally would love to see the studio take time to focus on making a massive amount of new loot assets (weapons and armor) rather than a flavor of the month arena for each season that is obsolete by the next. How many different arenas are in the game now? EP, the Forges, Blind Well, Reckoning, Vex Offensive, Haunted Forest when it appears... Why not make a definitive arena mode and update it with new rewards and occasionally new maps rather than rebuild the wheel constantly? And that's the other issue, Bungie is so reactionary every time the big name content creators get bored and so they are constantly trying to make new modes for them to run rather than bring back factions and update vendor gear and put things in the game that regular players like to just play what exists and have fun with friends and get fun or cool looking new things. I played thousands of hours of D1 and it wasn't because I had to have a new mode every 3 months. The game was fun and they constantly put new weapons and armor to chase.
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I agree 100%. Destiny used to have me wanting to come back to play but now it’s more like a chore. Heck I’d rather we have a content drought like the old days then a good piece of content than get a constant stream of crap like I think we’re going to get this year. Destiny 2 is not what it should be.
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Well said. As others have posted below, I also have been saying the same thing for a long time. Below is a post I responded to recently. It’s mainly concerning the raids but it fits in with the general gist of what you’re saying too:- [quote]This is exactly why I stopped playing. I had time in D1 to keep up on 3 characters AND Sherpa newbies through raids. Especially the Hive raids. https://d1.raid.report/ps/TripleF73 All we ever did was raid in D1. Pretty much every night. This was when we just used to have a laugh, because if one or two of us were off our game then it didn’t matter, as we could make up for the shortfall. I’m not saying the raids in D1 were easier, just required less of the need for everyone to be “on point” for every minute of every encounter. Which was much more fun. For a mixed ability group, such as my old raiding group, D2 was the death knell. Now compare the fall off in D2. https://raid.report/ps/TripleF73 Now I’m expected to treat the game as a second job? Forget that. Bungie ruined Destiny for the “middle” of the community, those that put a significant amount of time into the game, but had other IRL commitments too. Like a family and a full time job. https://wastedondestiny.com/2_4611686018439737793 When people who play as much as I did feel that there is not enough time to do everything, your game has a problem. Building it for the top 1% is just ridiculous. I will never buy Destiny again, just wish I had passed over Shadowkeep. Waste of £60 as I will probably never have the desire to come back. I sincerely hope that Bungie’s current model of raids causes a severe backlash from those like myself. I hope that the franchise returns to its roots in D1. Where the community branched out and helped others, because the game isn’t a boring hamster wheel grind-fest with FOMO being the overriding need to play the game.[/quote]
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I was curious if my friends and I were alone in our raid experiences. We raided a lot in D1, now, never..., almost never.
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[quote]I was curious if my friends and I were alone in our raid experiences. We raided a lot in D1, now, never..., almost never.[/quote] Sadly you are not alone. ☹️
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Oh trust me, you are definitely not alone, Springer
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Ironically I’ve been saying a lot of this stuff for a very long time. Got blocked by people who are now coming to my opinion on this stuff, lol That being said, totally agree with you dude.
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Well said.