Thanks for the feedback. Could you elaborate on this some more?
[quote]So I was incredibly surprised to see an infusion system that actually is more punishing than D2 Y2[/quote]
What makes the changes to the infusion system feel more punishing than in Y2?
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Also, it's not the "infusion" system as it is not terribly bad infusing one weapon/armor into another, but rather the masterworking resources cost.
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[quote]What makes the changes to the infusion system feel more punishing than in Y2?[/quote] TLDR: we didn’t read any complaints all year(s)!
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Edited by Offstar: 10/4/2019 5:51:51 PMI like the new infusion system. The reason for that is unlike the old system you aren't restricted by planetary materials this is great because you don't have to worry about grinding every single material so you can infuse and upgrade all of your armour and weapons. The issue is the fact that the cost to upgrade is insane. 10 enhancement cores, 25 planetary materials, and 10k glimmer per enhancement prism and 100 enhancement cores, 250 planetary materials, and 100k glimmer per ascendant shard. The cost of each of those is ridiculous and what's more ridiculous is the cost for an entire set of armour at 1k enhancement cores, 2.5k planetary materials, and 1m glimmer. The cost is absolutely insane considering how hard it is to get enhancement cores still let alone the planetary materials. Edit* I'd like to mention that I think that with most of the complaints about the infusion system there are a lot of people meaning the upgrade system. The reason I think this is because compared to the old infusion system the new one is much more fair whereas the upgrade system is insanely expensive. SO I think people are meaning to say upgrade system instead of infusion. But because we're used to there only being an infusion system people are referring to both systems as infusion.
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So far I'm okay with the infusion system, I use it occasionally and it's fine. The biggest cost is in buying the energy for your armor. Right now its not a problem, I buy up to 5 or 6... nothing higher than that yet, that comes later when I hit max. I saw a post about masterwork recently that has me a bit concerned.... if we buy all materials needed to masterwork 1 full set of armor the cost is something like 1000 cores? For a 5 piece armor set? 3 characters would be like 3000? So I believe that you can probably earn some of the exotic materials needed along the way from playing the game, but is this ridiculously high cost intentional?
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We could more consistently earn enhancement cores and in Season of the Drifter and Opulence, with the new clan banner changes, we could get cores from the gunsmith and Hawthorne. With this new infusion material, we have to spend more and scrounge around for exp to get it from the pass.
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Agree with all of the above. The new system is awful and feels way more imposing and grind inducing - makes me wait to upgrade weapons I want to use because there is so far to go to the light cap
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Edited by WhiskeyHotel: 10/3/2019 7:47:20 PMRemember in D1 when materials were offered for sale at a vendor? That was a change made to reduce having to mindlessly farm said materials in the world. Aka, it reduced the mindless grind... and it was a widely accepted and applauded change. Now in D2, the pendulum is swinging the other way. You guys at Bungie are increasing the mindless material grind, for reasons I can't fathom. It's a serious turn off for tons of players. I really wanna pull a couple friends into the Destiny world, especially being that it's free now, but I'm afraid that they'll hit this mindless grind wall and quickly run the other way.
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I shouldn't have to quit my job to play D2 all day just to upgrade armor. That is how bad you have made the grind.
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The cost to upgrade a piece from 1 to 10 is absurdly high
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There's already a post on here that breaks down the numbers in very simple and comprehensible terms. Your new system is a huge leap backwards. You also need the artifact to be special. Let the artifact activate it's own perks within itself that apply to the player, without it taking up a slot on your armor. And give me my traction perk back.
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Direct question for Bungie devs: How long, in hours of gameplay, would it take for a new player to fully MW 1 complete set of gear? #cozmo #infusion #behonest #betransparent
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We spent months maybe a year investing and farming weapons/armor only for it to be invalidated each expansion. That's the real problem.
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My major complaint is "anti-hoarding" measures. The limits on these upgrade materials is egregious. As someone who doesn't play Destiny for a living, I like to hoard my mats until higher levels so I can use resources (that are frankly too scarce) in more impactful ways. It feels like you're penalizing people like me for "reasons" that amount to "problems" created by 1% of your player base. I fail to see any case for why hoarding is even a "problem." It just feels like you're micromanaging my playing experience, which numerous people have called you out for over a variety of issues and most people hate it. Please embrace what "play your way" truly means. Stop balancing this game around the needs/playstyles of "professional gamers."
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Bump. Agree.
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This is so right
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[quote]My major complaint is "anti-hoarding" measures. The limits on these upgrade materials is egregious. As someone who doesn't play Destiny for a living, I like to hoard my mats until higher levels so I can use resources (that are frankly too scarce) in more impactful ways. It feels like you're penalizing people like me for "reasons" that amount to "problems" created by 1% of your player base. I fail to see any case for why hoarding is even a "problem." It just feels like you're micromanaging my playing experience, which numerous people have called you out for over a variety of issues and most people hate it. Please embrace what "play your way" truly means. Stop balancing this game around the needs/playstyles of "professional gamers."[/quote] This ^
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I do agree with you but I think the problem with hoarding leads to more materials being created. I thought I'd be masterwork all armor day one because I saved so many cores, the new mats were added so I couldn't. Same thing would happen next year.
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You're not describing an actual problem, though. So few people would instantly Masterwork all their gear that...I just don't care. I see it as a non-issue as far as the global game is concerned. This is my whole point. They are making these decisions in response to the top 1% of players (who will just find a different route to the same results anyway) and it hurts the rest of us who play normally.
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It is a problem. You can farm the mats in the nightfalls when you get there. Nobody should be masterworking right away, there's to much gear to go through first.
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[quote]I do agree with you but I think the problem with hoarding leads to more materials being created. I thought I'd be masterwork all armor day one because I saved so many cores, the new mats were added so I couldn't. Same thing would happen next year.[/quote] Or, they could stop limiting the players that spend the time grinding out those materials. You put the "work" in either way. If someone wants to play so much that they get the jump on me next season, so be it. They put in the work, they played through a content drought. Let them reap the rewards. 🤷♂️
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I like to think that but I can also see the problems that can cause. I guess the opportunity is there for me to do it but I'm to cheap to burn so many cores to do so.
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Edited by Kanashimi510: 10/3/2019 6:55:46 PM[quote]I like to think that but I can also see the problems that can cause. I guess the opportunity is there for me to do it but I'm to cheap to burn so many cores to do so.[/quote] Same here. I'm enjoying the new content, but I don't think I like the way bungie has changed the gear infusion process. It's early on, but it seems to be creating a fear of wasting resources at the cost of enjoying the grind to max level. A low level bump from infusion shouldn't cost so much. With this new format, infusion is basically not a feature for me until I'm at or near maxed out. :( They are purposely creating a hoarding culture and attempting to combat hoarding at the same time.
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Building the armor and infusion is 2 different things. Infusion is cheaper. The armor upgrade material is rewarded from nightfall activities, no purchase necessary.
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[quote]Thanks for the feedback. Could you elaborate on this some more? [quote]So I was incredibly surprised to see an infusion system that actually is more punishing than D2 Y2[/quote] What makes the changes to the infusion system feel more punishing than in Y2?[/quote] I agree that the system is flawed. I spent the last expansion acquiring the gear and shaders to get the look and perks that suits my play style all to have it just wiped away with the expansion. Don’t get me wrong, I love the game but my first thought was that now my guardians are going to have to look terrible and I am going to have to play with weapons I don’t like just to be able to complete the story. I would much rather have it like D1, where usage leveled up the gear.
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I think it’s less about the infusion and more about the Masterworking armor. The cost of Shards and Prisms is pretty high and while yes getting god tier armor should be difficult, I feel as though the Shards are only so expensive for the people who hoarded Cores. This isn’t going to sit well with the casual audience, even with Gunsmith bounties, they’ll have a lot of work on their hands.