The slam needs to makes sense. Foot stomp only go outwards from foot area not vertical. Hydra would be an energy purge pushing you away. Wizards would push down and out with a pressure push not a stomp. So basically skilled design not just copy and paste.
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the only problem is that this costs M O N E Y, something that due to Activision's split up with Bungie isn't really something they really have at the moment.
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Edited by acia zemko: 7/9/2019 1:08:45 AMIn the Destiny franchise over a 2.5 billion was earned. In Destiny two they are also past a billion. No dedicated servers do cost isn’t there. Also droves of devs on the hire list. Split off five to redo the slams to be more accurate physics wise. Maybe a month for it to be completed. Not like animating it needs much just coded effect. See then when we face say a shape shifting taken they can simulate any slam affect desired for variance. Well dub it Oryxes Lost Child that accidentally got taken during birth not to be seen by any till we went back to the moon. An ultimate taken raid boss which has randomly changed thus affecting how it’s engaged. No stupid blight circles and such. Just a straight up randomized brawl of a shape shifting taken spawn. Oh this idea probably can save the save the new raid being boring.
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And the adds need to be affected by the slam also.
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Like Servitors They have their own unique close range attack.
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Dont go near them on Void Burn lol [i]~Feel the void burn[/i]
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Don’t go near them period. Currently trying Niobe Labs, so it’s fresh in my mind.