You should stop deflecting and be flinched after a certain (albeit high) damage number. In your case with dawnblade, I think it would be reasonable to have 2-3 swords break the deflection. It’s not broken as is, it’s just annoying to be an ultimate counter to projectile roaming supers.
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Well something has to counter them.
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If that is the case then there must have been a bug as he just continuously blocked without stopping. I did not know they get flinched as I do not play much on a hunter anymore.
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Oh no that was me saying what it should be. They don’t get flinched and can guard until the super runs out
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Oh well then it could definitely use that as a rebalance since what you had stated sounded like it should already be there.