[quote]I am super excited. We are at the tail end of this season now but I am confident that going back to Leviathan is more than about opulence, something big is headed our way and this where it all begins !![/quote]
I wish I shared your optimism.
Bungie has failed to live up to the community’s expectations virtually every time with the exception of TTK, the April Update in TTK and AoT.
Having stopped playing 72 days ago, due to many reasons and issues with D2, I’m done with Bungie’s hype and other Guardians optimism for the future of this franchise.
I loved Destiny, played it almost exclusively for 3 years. Destiny 2 with the exception of better cutscenes and some other small improvements (mantling), has continually fallen short of, or shit over the memory of the original game.
Unless Season of Opulence is D2’s version of TTK April Update combined with AoT, is -blam!-ing amazing and executed flawlessly enough to make me forget the Shitnami that has been D2, I’m done with this franchise, Bungie and “games as a service”.
TL;dr long time fan of the franchise stating a lack of optimism due to Bungie’s previous multiple -blam!- ups.
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I'm done w the game come Tuesday. I'm gonna pick up my Chronicler seal and I'm out!! Onto something different
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Forsaken was the single best piece of content Bungie has ever released for Destiny, and those principles should be modeled and carried into future iterations of Destiny.
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Yes. But also the most BROKEN this game’s system have been since vanilla D1. The game went full circle in a very bad way.
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Sadly Forsaken will forever be tainted by the appalling Annual Pass content, the lack of loot, the Infusion core idiocy coupled with the micromanaging and deliberate throttling of progression. It also is tainted by being added to Vanilla D2. That and there was absolutely no need to kill Cayde. That was done as a last ditch effort to bring those of us back who had had enough of Bungie’s bullshit in Year 1. It was another cynical ploy to include 9 spoken words and then claim our guardians speak again. Yes Forsaken was a huge improvement to Vanilla D2, but not enough was done to compare it as the best content when you look at TTK, especially after the April Update.
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Forsaken was separate from the annual pass. You sound like a jaded child. Judging the Forsaken DLC by itself, and not what it improved on or what comes after it, it was amazing. In terms of raw content it introduced twice as much or more than TTK and the quality of that content as their best yet. 1. New game mode (Gambit) 2. New weapon type (bow, which is fantastic) 3. Two large zones, one evolving 4. A whole raid, with the most secrets and lore 5. Lore, triumphs, and collections with tracking 6. Titles and badges 7. An actual story, with fantatic lore and world building 8. A dungeon that most agree is one of Destiny's finest, most challenging moments. The list goes on. I'm sorry Bungie hurt you but Forsaken is a hell if an achievement and 100% the direction Bungie should keep going... just on a more frequent basis.
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Lots of stuff to do, for sure. Just no reason to do most of it. The loot sucks. Matchmaking in pvp sucks....and the game’s progression system is straight up broken. What you have is a very entertaining ARCADE game.
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I agree with you most of the time, but no reason to do it? Sure there are things to improve with the systems economy, but the content was a fun play through! After that sure no reason to keep doing it, but after being addicted to this game I'm now not sure thats not a bad thing!?!?
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That is precisely the issue that [b]most[/b] people have. It's a fun play through....[b]once[/b]. Many people expected it to be fun play through [b]all the time[/b].
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No loot.
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Edited by Whole Lota Love: 5/9/2019 9:04:58 AMLike I said I agree with you on most things, I do agree there is a shortage of good loot. I also feel that sometimes the loot causes issues, Riven cheese for example, I really enjoyed that encounter, but in the end it was hard to find groups that would even consider doing it without the cheese, because that was the fastest way to the loot. The fun of the game had been lost, sure you could make the argument about drops rates, and if there was more loot that issue may not exist, but sometimes you can play a game just because it's fun. Like I said not disagreeing with what you put forward, it's usually well thought out and, I agree a looter shooter needs loot and this one is lacking, but I think it's only part of a large problem. Edit: I feel like some of the fun should be in the journey, not just the prize at the end. Edit 2: There is a cheese for the outbreak prime already!
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Patronising -blam!-, we can have a difference of opinion without insults. Don’t try and explain what the content is I’m well aware as I played all [b]three[/b] characters through the whole of Forsaken, I’m entitled to my opinion as you are. I disagree with your conclusion about Forsaken, not with the facts you presented. I want the game to be better than it is, because with all the improvements you listed above the players numbers are sinking below those of the worst times in Vanilla D2 and way below those of D1. All that new content and great playable areas and I can’t be bother to play anymore and neither can many of those in my clan and friend-list. So I’ll say it again so it’s clear:- “If they hadn’t broken so much of the game from D1, which they didn’t need to do, they wouldn’t have had so much to fix. Bungie did a piss-poor job of fixing D2 with Forsaken as they kept the same economy, progression, limited subclass trees, shaders, armour perks, no factions, no trials etc etc etc. that are in D2 Vanilla.“
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Edited by Kouz_MC: 5/5/2019 6:22:17 AMExcept it wasn’t Bungie who did it lmfao!!!!! And it wasn’t the best. Nicest looking may be, but clearly not the best.
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Edited by BCFre: 5/5/2019 7:00:33 AMBungie absolutely created Forsaken. Their vision. Their name. Their product. They may have had help developing it, with a PC port being the biggest contribution by VV (who did a great job), but that don't change the facts. Activision may have produced it and strongarmed some scummy monetization "features," but it's Bungie's response to a lot of critical, valid feedback they received from vanilla D1.
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Edited by TripleF73: 5/5/2019 10:00:18 AM[quote]Bungie absolutely created Forsaken. Their vision. Their name. Their product. They may have had help developing it, with a PC port being the biggest contribution by VV (who did a great job), but that don't change the facts. Activision may have produced it and strongarmed some scummy monetization "features," but it's Bungie's response to a lot of critical, valid feedback they received from vanilla D1.[/quote] You mean Vanilla D2 obviously. If they hadn’t broken so much of the game from D1, which they didn’t need to do, they wouldn’t have had so much to fix. And they did a piss-poor job as they kept the same economy, progression, limited subclass trees, shaders, armour perks, no factions, no trials etc etc etc. Forsaken is a beautiful looking experience and expansion with some definite highlights. It is marred by all my previous points but mainly because it was tagged onto D2. By the way the scummy monetisation was all Bungies idea, because “making new content is hard”. Yes they may have been strong armed by Activision, but still their idea.
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Yeah meant D2. No, you really have no idea whose idea it was to push Eververse and make some of the choices that were made, which is why I said they *might* have something to do with it. Don't be so matter-of-fact when you have the same sources as the rest if us, and non of them corroborate your claim.
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https://www.reddit.com/r/JimSterling/comments/7nwnwm/kotaku_podcast_confirms_bungie_to_blame_for/?utm_source=share&utm_medium=ios_app https://www.usgamer.net/articles/the-state-of-destiny-2-post-forsaken-troubles-analysis https://www.pcgamer.com/uk/divorcing-activision-wont-stop-bungie-making-mistakes-but-will-change-destiny-for-the-better/ There is enough evidence in these articles that clearly states [b]Bungie[/b] was responsible for the idea and suggestion of Eververse in its original form. I can’t find the article that clearly states from an Activision Quarterly Earning conference call that The Annual Pass idea was suggested by Bungie as an easier way of making content. However the evidence is out there somewhere. You are wrong on both counts, and obviously a fully paid up [b]member[/b] of the BDF. I know it will be difficult to type a reply whilst juggling all those Bungie -blam!- you have to satisfy, so just don’t bother. 😀👍
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Edited by BCFre: 5/6/2019 12:52:15 AMI didn't say Bungie was not responsible for Eververse, I said that Activision might have had something to do with scummy monetization practice/implementation in Forsaken. The issue is you're awful at reading or intentionally taking what I say out of context. Disregarding all of that, Forsaken was still fantastic despite minor poor decisions and nothing you can say changes the fact that it introduced more quality than any other update ever.
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I don't get why people are so adamant about forsaken being better than ttk. I've argued with like 3 people about it in the past few days..
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Because they probably have only played through TTK and Forsaken once. And after the utter Shitnami of D2 Vanilla, anything would look good.
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Honestly lmao.
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I played through both taken king and forsaken, sure, forsaken brought some good stuff to the table (shattered throne for one), but I found take king generally more enjoyable. Can't exactly pin down why, I just did.
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Better content overall imo. Better rewards. Better state of the game. Better experience. I also liked the story in ttk while forsaken story is interesting, taken king was just more interesting to me. Not to mention without taken king, there would be no forsaken in both story and expansion size aspects.