Balance in the crucible. Next question.
[spoiler]The whole “asking for a getting needs” premise is false in the first place. If there wasn’t data to back up a change they wouldn’t make one. It’s the same for all nerfs. Players gave feedback that Queenbreaker was too strong in Gambit. Bungie investigated it had twice as much aim assist as intended. So they made balance changes. It didn’t get nerfed, it got changed to what it was supposed to be. [/spoiler]
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Balance in the crucible wont exist. Ever. Only way is if they force a loadout. If playing crucible there are set load outs to pick from regardless of whether you've unlocked those weapons. And as above in my original comment, nerfing for balance will just put another weapon in top spot.
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[quote]Balance in the crucible wont exist. Ever. Only way is if they force a loadout. If playing crucible there are set load outs to pick from regardless of whether you've unlocked those weapons. And as above in my original comment, nerfing for balance will just put another weapon in top spot.[/quote] Perfect balance won’t, but players have been running the exact same load out for 3 seasons now. The meta needs to change. Most of the staff is not working on the D2 live game anymore so the efficient way to use your resources is to address the outliers not attempt to rebalance everything else. As above in my original comment above they didn’t decide to change the guns simply because of player feedback. They addressed them because they have data that suggests they need to be addressed.
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And yes, if people just want a meta change then that's fine. Change and variation is good for the game. But nerfing because something is "op" and "unfair" isnt going to change their experience. Simply because all those players who keep killing them with NF will just start killing them with another weapon.
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If it’s a gun that doesn’t have a broken perk and is way too easy to use then they won’t get beaten by it as often.
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Magnificent howl requires two headshots to proc and then you get 3 seconds of bonus damage. I'm sorry but if the player is consistently landing headshots anyway, they'd likely still get the kill. Rampage on auto rifles is easier to use but theres no nerf being asked for
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[quote]Magnificent howl requires two headshots to proc and then you get 3 seconds of bonus damage. I'm sorry but if the player is consistently landing headshots anyway, they'd likely still get the kill. Rampage on auto rifles is easier to use but theres no nerf being asked for[/quote] They wouldn’t be landing headshots consistently with other guns. You don’t want it nerfed I get it. I have the gun and I’m glad it’s getting changed.
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But they would be, part of the quest to get lunas in landing precision kills with HCs in comp. If they couldn't land headshots before then they wouldn't have lunas. And it's not that i dont want it nerfed, it makes little difference to me. I'm just wondering what peoples reasons are for wanting the nerf and what they hope to achieve from it. As I've said before, nerfing LH and NF will only push another weapon into their place and the cycle begins again
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You say that about the quest but 1)people pay to win and get an account recov to do it 2) it’s can takes as many games as it takes to get that step finished out so no it doesn’t mean they are good with hitting headshots it could take someone 400 games to get the step done and then they can get fabled without a HC.
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Yo Oni (it's madhatter). I hear you. I'm ok with the changes. But I will miss that magnificent howl in pve. Maybe they'll reconsider what they're going for it for pve? A man can hope.
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[quote]Yo Oni (it's madhatter). I hear you. I'm ok with the changes. But I will miss that magnificent howl in pve. Maybe they'll reconsider what they're going for it for pve? A man can hope.[/quote] It would be cool if they split the Sandboxes and can do that. I hope it happens, but don’t expect it to.
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Its only a small percentage that pay for recovs and stuff. And besides, if they're not good enough to earn the weapon then they aren't going to be good enough to use it properly. Sure they're going to kill you from time to time, but even the very worst players can kill you with absolutely awful weapons from time to time.
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[quote]Its only a small percentage that pay for recovs and stuff. And besides, if they're not good enough to earn the weapon then they aren't going to be good enough to use it properly. Sure they're going to kill you from time to time, but even the very worst players can kill you with absolutely awful weapons from time to time.[/quote] Agreed. There are more recoveries than you think because there is a market for it now. I agree though that the meta will change and someone will be complaining about recluse or last word next.
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[quote]Its only a small percentage that pay for recovs and stuff. And besides, if they're not good enough to earn the weapon then they aren't going to be good enough to use it properly. Sure they're going to kill you from time to time, but even the very worst players can kill you with absolutely awful weapons from time to time.[/quote] 1) That’s not true. There have been literally thousands of players who paid for recovs and there are only thousands of players playing PVP every day with Luna’s howl being the most used energy weapon by far for 3 seasons. 2) Even if it were true it doesn’t change the fact that people get recovs so saying they have to be able to hit headshots to get the gun isn’t true. 3) They can use the gun fine because it’s stats/archetype/perk all make it easy to use and get kills with. 4) It doesn’t really matter because players can take as long as they need to get HC precision kills then get fabled with any loadout .
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It's the data together with peoples complaints. But, I made a similar point earlier so forgive me for repeating myself if you saw it already. If 1 player plays 50 games and gets 20 kills per game, all with NF. That's 1000 kills. If 10 people play 5 games each, just for their crucible milestone, get 20 kills each too but none of them have NF, that's another 1000 kills. So a total of 2000 kills, and 1000 of them are NF, 50%. Let's say one of those 5 games, the guy with NF is in one of them too, and kills 2 of the guys 10 times each and those two players complain that they're only getting killed by NF. Bungie look into the kill counts and see that 50% of all kills have been from NF and decide to nerf. So because people are playing the game more than others, so will undoubtedly get more kills, that is enough to nerf?
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That’s a lot of beating around the bush, let’s just cut to it eh? Players didn’t get the gun changed. It was broken from release and would always need to be addressed. Players got a lot of time with it but now it’s getting the change. If the players are actually good they will embrace the change and find something new to use.