As I’m sure you know, I love Skullgirls. There’s a lot of reasons for this—polished mechanics, good story, cat puns, but one of the smaller things is simply the way the buttons are laid out.
You have 6 attack buttons; 3 punches, and 3 kicks. It’s intuitive, and gives characters lots of variation.
On a side note; small mechanics that I hate in fighting games;
Auto combos.
Why does every jamblasted fighting game need them nowadays!? Cross Tag, DBFZ, MvC: Infinite..
Just.. ARGH! I hate them!
Whew. Okay. Glad I got that out.
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Seems like a lot of 2D fighters are very combo-heavy. Wish that wasn’t the case.
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That’s the issue most auto combo systems are trying to solve. I hate it, though.