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1/29/2019 1:46:08 PM
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To be honest I think a lot of it comes to to buyers responsibility. Not every game is meant for everyone and not every game is a huge time sink. These are factors you should consider before a purchase, not after. I really don't get this mentality of buying something that is established as what it is, then complaining it isn't something else, just because you bought it. People need to stop buying games because of others and making up their own mind.
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  • Edited by SebastienC: 1/29/2019 10:58:35 PM
    How do you make that kind of informed decision on Destiny though? In 5 years, Destiny has gone through all kinds of grind levels and target audiences, picking up quite the diverse player base along the way. That's why we can't fvcking agree on anything around here: you got 10-year-olds playing along 65-year-olds, candy crush casuals and WoW hardcores, PvP-only and PvE-only, "skills only" FPS purists and Borderlands "loot makes the man" types. All with opposed preferences that were met temporarily at some point in time, or close enough. This game is a five year long identity crisis. All this baggage means it's never going to be possible to please everyone, precisely because the kind of informed buyer's decision you speak of was impossible to make, or at best, could only be temporarily correct. There's only one thing to do: target the average player. The average skilled, 10 to 20 hours a week hobby player. Don't aim EVERYTHING at him, but most of the things. Do throw some bones at the casuals and hardcores, it keeps everyone engaged and gives everyone something to aspire to. It's the position closest to both extremes. Yes, the casuals will bitch, but they won't absolutely hate it. The hardcores may sneer in disdain, but they'll still play because they know they won't find another AAA game that checks off all their boxes. Destiny sometimes, at various points in its life, was aimed at its "average" audience, but I'm starting to suspect that was by accident. These people have no damn clue about how to interpret their own metrics, they can't read a room to save their lives and they've seldom been seen having a mature reaction to public pressure. They either clamp down in silence and oblivious PR BS, abjectly cave to the stupidest demands for the worst reasons, or answer in the annoyed, passive-aggressive tone of a sullen teenager. Personally, I blame the video games industry ageism problem. These projects are staffed with and run by cocksure kids. As soon as one of them gets old enough to acquire some wisdom, he also smartens up and gets the fvck out of there to some comfy consulting gig. ... Fvck. Was I ranting?

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  • I’m sorry, but simple economics says that big, expensive to produce, games need to cater to casuals too. If Destiny was designed for only a small group of hardcore players, it wouldn’t sell enough to be viable. Bungie isn’t a charity.

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  • Plenty of games do cater to casual audiences, not all of them need to. I'm not sure what economics has to do with it, a football game doesn't cater to snooker fans because it was expensive to make. A horror movie doesn't cater to children because children's movie out sell them.

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  • Only problem with that is you never know what you're going to get from Destiny. 5 years of going back and forth and from one extreme to the other.

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  • If you wait a month you'd have a pretty good idea. But that leans more into the idiocy of pre-ordering based on vague comments than choosing a game that fits your lifestyle/commitments.

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  • Pre-order or not, making choices based on what others say or reviews even is usually not the best move. You can get an idea, but there no telling what you'll like until you try it. That's where renting, borrowing or just knowing specifically what you like comes in handy.

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  • Edited by Peloquinsoul: 1/29/2019 6:16:57 PM
    Oh yeah, i totally agree with that, but we live in am age where demo access is often tied to pre-orders, so you can't even try it. But my point was that you can get an idea of whether it will be something that requires real commitment from others experiences. Then you have to decide if you're also willing to commit if it means you'll get the best out of it. It wouldn't be hard to look up Destiny and see its a pretty grindy game designed for multiplayer, if that isn't for you, then why would you buy it then complain about the grind and lack of solo options?

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  • Fair enough.

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  • This.

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