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Edited by Noftone: 1/17/2019 12:20:03 AM
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[quote] [b]Throwing Hammer[/b] - Let perks like fastball affect it - Don't allow other users of Code of the Devastator to pick up your hammer, it's annoying - Increase the time it takes to explode/expire to 10 seconds [b]Super[/b] - Get rid of the fire tornado's ability to launch enemies up, it's annoying[/quote] These are the only realistic ones. Sorry that was meant to be a reply and not another comment.
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  • Edited by thesith411: 1/17/2019 12:56:39 AM
    By themselves, none of these "realistic" changes will fix the atrocity that is Code of the Devastator's neutral game (particularly in PvP) and super (most importantly, the spin attack). The only ones I'm concerned about is the increase in duration for Roaring Flames, increase in time of detonation for throwing hammer (since recalling your hammer is suggested), and getting your hammer back instantly when getting a kill with it. That is why I made a note about them or presented them as optional, signifying to be cautious about them. Edit: Which ones are you most concerned about and why? I tried to think about their functionality in the game in various situations, balancing them in some way.

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