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originally posted in: IGN Going After 76
11/23/2018 9:27:13 PM
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Like the many Vault-Tec vaults this was an experiment, not anywhere near as successful as Bethesda were hoping but it's not awful. Personally i've not exactly got the motivation to play it much but i've had some fun with the gameplay so far.
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  • What's the experiment here, though? ZeniMax already has a solid online infrastructure running ESO, which's baffling absent from 76 (how do you release such an unstable online-only game in 2018 that's lacking network security?). I genuinely don't understand what was being tested here; the game doesn't even attempt to do anything new or innovative. And even if it was a test, Bethesda should be conducting their own R&D, not pumping out underdevelop shovelware on the users' dime. By all accounts 76 isn't just bad, it's an abhorrent excuse for a game. It's the type of crap you'd expect from Steam Greenlight, not from the same people who made Skyrim.

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  • I think the experiment is "what if we did a Fallout game about a control vault opening, and all the players are the vault dwellers". Like each full server is meant to represent the entirety of the inhabitants of vault 76, but it just doesn't really work since the vaults were meant to have far more people, and they wouldn't all be adventurers, like some would be there to fill specific roles like builder and chef. Honestly the "no human npcs" just really doesn't work and there should've been more survivors in the world.

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  • ESO is using a different engine to 76, with ESO using either the Hero engine or an altered version of it and 76 using the creation engine with part of Gamebryo (the engine the CE is sourced from) to handle multiplayer.

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  • Edited by Capt Explodabob: 11/23/2018 11:26:32 PM
    ESO runs on a proprietary engine. It originally ran on Hero in its early stages, presumably so the devs weren't left scratching their asses until ESO's engine was ready, but that's long in the past. [url]https://news.softpedia.com/news/The-Elder-Scrolls-Online-Doesn-t-Use-the-Hero-Engine-Developer-Says-272344.shtml[/url] The tools were available, they just weren't used.

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