I really like the power play rule.
Means there’s a reason to triple cap rather than just a double and spawn trapping.
English
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I see what you are saying. But the constant slaughterfests and mercy rules kind of outweigh the positives of the rule.
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I think of a team gets beat so bad it’s a mercy it’d happen regardless of the rule, plus I’ve played plenty of games where the reset after 30 secs has then lead to the other team making a comeback. The main problem with IB is it attracts every crowd, both the ultra competitive not forgotten grinders in the comp playlist and the usually casual “I’ll play my five games for the weekly and go” quick play players. When you mix those together, particularly when the better players are far more likely to have a coordinated team, you’re going to get a lot of kerb stomp games.
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Okay. Still think it needs to go. lol.