So let me get this straight. When there was a mod component farm (using Polaris Lance Legendary Version) [b]you patch that shit within a week and give us no other way to get mod components.[/b]
But when we as a community just want you to [u]simply[/u] just remove masterwork cores for infusion so they can be used as there INTENDED PURPOSE (To masterwork an armor/weapon), want exotic and catalyst drop rates buffed, fix Polaris Lance and SUROS, Malfeasance buff (which is still not enough) [b]takes a solid 5-6 weeks prior to Forsaken?[/b]
And this isn't even half of the issues that Forsaken has brought on...
-Not enough rewards (Just bring all Y1 armor/weapons up to Y2 status... This is not Dark Below again, what happened to being "Your time played and rewards are important and should be relevant" or whatever Deej said)
-Underused Exotics that need buffs (Sealed Ahamkara's Grasps, Vesper of Radius, Eternal Warrior, etc.)
-Subclass fixes (Well of Radiance + Whisper of the Worm, hit detection for Sentinel and Way of the Wraith, slight damage buffs to Way of the Wraith, Arcstrider, Stormcaller, and Burning Maul spin attack. Chaos Reach still needs to be fixed as well)
-Xur is useless (Give him glass needles or something, I don't care if he sells Forsaken exotics, give him bounties to get them. IDC GET CREATIVE. <----- You really need this!)
-Gunsmith is useless
-Why are Factions dormant? I hated the "Faction Wars" (Just make them relevant again to add more stuff to do)
-Update Planet Vendors (Why are they stuck at Year 1 status? For players who don't have Forsaken? Why not just have SEPARATE LOOT POOLS for people who have Forsaken and people who don't?!)
-Let the "Haunted Forest" Stay (This is what the Infinite Forest could have been, just remove the time limit and keep the "Darkness" modifier that would end the simulation if all Guardians are dead. Have the chest drop random number of planetary materials + blues + legendarIs + exotics + masterwork cores)
[u]THIS should take 5-6 weeks to implement, sadly this will never happened, so I just wasted 5-10 minutes of my life trying to save this game from it's constant, endless doom.[/u]
[b]TL;DR - As always with Bungie it's 1 step forward 2 steps back...[/b]
English
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Edited by DrEvo82: 10/29/2018 9:00:11 PMWanna know true uselessness? Weapon Telemetries and any Ghost Shell that has a perk for one.
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Edited by SpicyCurryO_O: 10/29/2018 10:48:39 PMThat is also true.
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EXACTLY. They also patched the Blind Well Telesto glitch very fast too. Now Blind Well is extremely boring
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I'll be honest that was pretty broken, though it did speed up Blind Well. Just shows how, anything that benefits players is patched immediately (Kinda like Rockstar and Gta V) but anything that is clearly working AGAINST the player (Grind, economy) is patched after some time or not patched at all (Idk if you play Gta V but it is a shit show right now with op flying bikes dominating a game that's purpose is about being a criminal)
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basically anything that helps the player will get patched fast
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the Oppressor is meh, i like the Deluxo more
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Rockstar just lacks logic. Why does a bike have like 20 missiles but the Ruiner is stuck with 8?
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at least they do add good content. at a somewhat decent rate. Unlike ahem Bungie...
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I hope they have a DLC rolling in around November. I know they just had RDR2 released, as much as I love the past, I just love GTA because it's more modern, cars and the aspect of being a criminal in a virtual world with no punishment.
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they probably will. We got After Hours in July
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Really? Hmm time flies by I guess.
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yeah. They drip fed alot of things though
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at least Rockstar aren't complete idiots and GTA 5 is still lit
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True. It is. My brother is only level 18 and already has $1.5 million. Thanks to the RDR2 challenges getting at least about 1 million + Heists (Fleeca and doomsday 1) + CEO work. Bada bing bada boom. GTA is fun, if you play like a criminal, not some -blam!-ing space CoD troll.
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main point of GTA is to be a successful criminal