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originally posted in: The Problematic Crucible!
10/14/2018 4:48:50 AM
1
1. Less armor. I feel this would increase the skill gap. If its easier to kill then better but keep the fact that it heals. If in testing an armor drop gets Nova Warp killed too quickly then increase the healing during the super. That way Nova relies on proper positioning. 2. Less tracking should do it. Jumping over a shoulder charge isn't possible because of the insane tracking it has. If you can jump over a shoulder charge, you can counter it. 3. Buff SMGs, autos, and sidearms. The latter two would need a small improvement but SMGs to need more love. Notably though Dust Rock Blues and Retold Tale are the worst shotgun offenders so maybe those two could just be toned down instead? 4. That's a P2P issue. Nothing we can do about it and Bungie doesn't care to add dedicated servers. 5. Faster spawns maybe? Getting shot mid animation is always the worst. 6. Mobility is very noticable at least on PC. Strafe jumping is used a bit and titan skating is a problem on PC. In a sense it just increases your base strafe speed. If it were up to me everyone should have the same strafe speed that is relatively quick, akin to Halo. Resilience. Just keep it the way it is. With the changes its barely noticable but its better honestly. I wouldn't mind Resilence actually doing anything for PVE though. It's a very useless stat. Recovery. I find it fine. 10 recovery is insanely fast though. On PC I'm more on the cap that recovery times should be shortened by half a second or so that way engagements don't turn sour the moment you miss one bullet.
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