So you used PvE data for PvP? The information you’ve gathered is not useful at all.
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Damage percentages are consistent across all game modes. The exact numbers will be different but how they compare in reference to each other will be the same. Plus there’s no way I’m testing this stuff in the crucible, that’s like going for flawless raider on vanilla vault of glass.
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You have friends right and there is private matches, but again this has already been done so this whole post is useless.
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I would test in it in Crucible and see how many kills you can actually pick up against decent to good players. The ratio is a bit strange if it’s supposed to be “overpowered” because in practice always seems able to contradict the numbers theory that you’ve developed here when it comes to balance.