Hell yeah or just remove the boss stomp knock back completely cause it’s pretty OP
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I wouldn't call the stomp OP, rather annoying. Unless Blackout's on then it rarely does much damage and it mainly serves to slam you into walls at worst. It doesn't help that the few enemies that don't slam are either untouchable without ranged weapons (Savathun's Song, Dendron), or they don't last long enough for close range/melee attacks to be consistently effective (Thaviks). I wouldn't mind it if Strike bosses were slightly more mechanic based if it allowed them to be more suspectible to melee attacks. Ironically, Thaviks and Bracus Zahn to an extent are good examples of this. Thaviks ducks out often enough to prevent himself from being easily overwhelmed (on top of being invisible at times), while Zahn burns the floor so you can't be near him for too long and begins jumping around a lot after destroying the second pillar.