If you didn't have challenging enemies up to your level, it'd be boring one-shotting the shit out of everything.
The problem is that the challenge should not come from [i]only[/i] light level or enemy HP or whatever. If the enemy A.I and stage design were crafted to be more challenging, we could find us a happy middle ground.
Even though I wasn't impressed doing Redux missions, stuff I'd already done, I actually wish that the first campaign play through was the way the Solstice Redux missions were. It wasn't just that enemies could take more licks. They actually designed the levels and enemy placement in a way that made things challenging.
Lots of majors and ultras among the ranks of regular adds. Turrets in places that would kill you if not careful. Enemies in areas like the turbine or near other hazards. Dogs swarming you while snipers took pot shots.
If they just had a bit better AI or enemy strategy, pair it with that level design and enemy placement, then give it Forsaken's upcoming weapon slot system, and make the damn supers and abilities actually wreck, the game might feel challenging while making you feel powerful.
But you're never gonna do that with a number. The game mechanics are what need to change the most.
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Well said. Make us work for stuff. Enough of the hand outs.
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-blam!- that the game has a power system it should not be restricted at all . if you hit max power you should be able to destroy everything . oh but max power is not real power .