The same way how power level functions now. Its basically a height requirement for certain activities.
Bungie will never make it in a way where a lvl 600 guardian can 1 shot a lvl 300 raid. Thats just not fun and avoids mechanics entirely.
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By the time a new DLC or event comes, guardians SHOULD be able to one shot the bosses. That would make old content fun. If someone wants that challenge back, put on gear that matches that light level. Easy peasy.
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Actually would be a blast along with giving incentive to actually run older ones for any gear we haven't gotten. Screw the gear, it would just be a blast along with giving our guardians the actual feeling of getting stronger over time instead of feeling like we are just getting by.
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Why not? Thered still be new raids at higher power levels. The old stuff SHOULD be too easy.
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Actually, I think thatd be hilarious.
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then they better re think what a game is cause they have no damn clue what a rpg or a MMORPG is all about . oh and in Diablo a maxed out character could melt a guardian so fast even Diablo herself would laugh it
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Not to be that guy but it's Diablo himself. He was the Lord of terror and the most powerful of the Prime Evils. Mephisto and Baal are a bit jelly.
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in D3 diablo has boobs so i think Her works in this case
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Only in the form of Leah, the one he possesses. Once in his true form the lust for shoes and dresses vanishes.
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Edited by [SiN]大き氷: 8/20/2018 6:40:16 PMWell for one they never said or designed it to be an MMO or RPG. They have constantly said it's an action shooter with lite RPG and MMO elements. Though of course the people that see those elements latch onto it expecting a certain thing and get upset when it's not that thing. Kinda Bungie's fault for bothering but not really seeing as they always tried to tell people that's not what it is lol.
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Actually it's pretty well known that Bungie has no freaking idea what they want this game to be. It's literally one experiment after another. But right now, the power level is sending mixed signals since everyone understands a "level" or "power score" in the traditional RPG sense. The way Bungie is currently trying to use it....makes no sense.
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Well going purely from what they put out yeah they clearly don't. However they have always maintained the idea that it is an action shooter first.
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@bigcorry Actually they haven't, which is why this conversation is still going on. But even had they maintained that idea, they didn't start with it, and the whole optics of a power score is still sending mixed signals. It's just a time gate disguised as a "power progression", but in reality, your "power level" is nothing more than a measurement of how long you've played the game and nothing else. No true power boost, just a slow climb from weakness, and once you've put enough time into the game, your "power" lets you experience the next piece of content.
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No the "blind to outside information and willfully ignorant so long as it doesn't disrupt my fantasy" that is the playerbase haven't. When asked or when it is pertinent Bungie have always said that's what it is and they've been doing this before and after the series came out, and even said it just before destiny 2 came out with their own video on their own channel saying it. I couldn't care less about the power level aspect. I think everyone gets what purpose it serves. Though calling it an indicator of time played isn't really accurate. Further more I already said that what they put out is not reflective of the things they describe it as from the audiences point of view. So yay.
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Yep. I want to feel powerful!
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Edited by Penhalion Wolfe: 8/20/2018 9:56:43 AMYet is entirely what a power climb is about! Edit: For example, in most role playing games, when you meet the end boss early on he/she/it will usually one shot your character and cause you to wake up in some strange room with some old wise woman/man nursing you back to health. Thus your quest to gain the power to stand toe to toe with the end boss begins. Along the way you will meet many bosses and have epic battles with them. Near the end of the adventure those same bosses may come at you again only now, to you at your current level, they are nothing more than annoyances buying time for the big bad to finish it's plans. Plans that you aim to foil. Now image if those rpgs followed Bungie's nonsense. You would be at the boss lair and the old bosses would show up. You have to re-fight these bosses and die 20 times to each one before you meet the big bad because your power levels mean nothing. You haven't gotten any stronger than when you started the journey and then, as you enter the end boss room, he one shots you and you wake up being nursed by some old man or woman... you should absolutely be able to destroy a creature 300 power below you. It should look like a scene from fist of the north star i.e. a red splat is left on the wall and is the only thing that is identifying that something was even there!
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It just places the focus on skill above gear. I generally find bosses to be easier the higher my light level simply because it has taken me time to learn the different enemies/bosses and what works against them. I enjoy this system. It keeps the game challenging throughout. Your rewards scale with you also. Would you rather waste time on an easy raid/strike only to get crap underleveled rewards? "GJ completing a 20 min strike! Here's some blue engrams!" This is a FPS first and foremost and an RPG "Lite" second. It is not an ARPG, although it would be nice to become that. This isnt Borderlands... I wonder if you may enjoy that game more?
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Actually you are finding the bosses easier because your power level is tied to your defence. It's simply harder for the boss to whittle down your health but, you're doing no more damage to him now than you were three weeks ago due to all of the damage caps. Ironically even Bungie themselves have acknowledged that the power fantasy is broken in D2. I would say you need to examine why, when even the company making the game agree the power fantasy needs more work, you seem to have accepted the broken version.
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Dont tell me why I'm finding bosses easier. I avoid most damage in boss fights. I dont just stand there and tank it. I have learned to save my heavy ammo for the third phase of the pyramidion boss fight, I have learned to save a super for the massive wave of enemies in the archology, I have learned to skip the exodus crash entirely, I have learned that you can burst down bracus zahn in phase one if someone walks in front of him, and the list goes on. I view light level similar to GS in WoW. It is just an indicator of time put into the game and a basic understanding of the mechanics (if you manage to grind out the 400 armor, you have at least developed basic aiming and a deep seated hatred of the crucible.) And you already CAN one shot some bosses when prestige has the heavy modifier active. And that is with the current system.
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Um you're stats say otherwise but, ok...
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Hmm, which tab shows deaths in the boss room? I can't find it.
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lol dude the only way you'd be doing what you say is if you basically get carried and hide at the back of the map! Not even Datto, Mtash etc. etc. claim to be able to do what you claim when in a raid and they play excessively for their streams. Plus you'd have way less deaths.
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Who ever said raid? My social anxiety won't let me raid.
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The way to fix this kind of situation would be to have many different difficulty settings I.E. Diablo 3 when rifts get too easy move to a harder difficulty letting you get more xp and a chance at higher tier of loot.
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Oh, I fully agree with that. I was thrilled when they released the new strikes, then saddened when they Nerfed it. Given I would skip the pumping station on blackout simply because the shield blast counted as a melee attack, but aside from that, the extra challenge was nice. The redux missions were fantastic also...until my 6th time doing them and just running through most sections. IMO the chosen redux is how hard it should have been the first time. The boss fight actually felt like THE endboss, you know, instead of the traveler KSing him. This method of Vanilla-ing player level is the industry standard for online games right now. ESO is a prime example. You can go anywhere, party with anyone, and expect the same challenge. I think as long as under-leveled strikes dont count towards certain bounties and quests, and people just wanna run them for spits and giggles, then that's fine. Just dont let lower level players get power leveled. Then you get people complaining about content, even though they let someone else play through the content for them. Honestly, I'd rather see them ditch XP levels and go exclusively off light level. The two progressions always felt forced. Like they wanted to just do light but some guy was like "No, it has RPG elements, it MUST have an XP bar! So say we all!"
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Edited by Slevi: 8/20/2018 3:56:01 PMBut Destiny isnt designed as a single player game. Its designed around its endgame content. Unlike other RPG games, youll replay it once and never touch it again. That is the general issue with 1 shotting bosses. Its funny at first, but it makes for a terrible endgame. "Looking for a guardian who is 600+ light to one-shot the old raid." <-- this would never happen in Destiny. To keep old content relevant, they have to scale it to your guardian. Hence why Power level will continue to be a height requirement.