No gaping hole here. Just logic.
Lower TTK means that the player with proper planning, weapon handling, and accuracy can sew lesser players into ribbon's.
Why?
Because accurate shots are REWARDED and encouraged.
It should NOT take a Scout Rifle more than 3 Bullets to the head to secure a kill. Just like it shouldn't take an SMG more than 8-10 bullets to the cranium to sustain a kill within it's optimal range either.
If TTK's were lowered, at least for Headshots, then a player who is fast, and has good accuracy, has the ability to take on 3 or more players at once for those incredible moments that we go to watch or be part of in pvp. Destiny, really doesn't have those moments. You're either happy to take one guy out before you die, or you simply die immediately to a team shot.
[b]Basically, here's what I'm saying will absolutely FIX pvp in this game, and it would fix it overnight. It only requires 3 changes:[/b]
[b]1.)[/b] Increase the Headshot modifier drastically. It should be balanced to greatly reward good accuracy. For example: A 180 or 200 RPM Scout Rifle should never be more than a 3 Tap TTK to the head. A 150 should be a consistent 2-Tap, etc. Start there. Work your way to the other weapons.
[b]2.)[/b] Very slightly increase the Bodyshot TTK. But only very slightly. This is to bring the overall TTK to the body down a tiny bit, but still greatly reward "accuracy" over spray-n-pray. [b]EDIT:[/b] and come to think of it, you could leave body-shot TTK alone, and not touch it at all. This would make skill and accuracy an even greater reward. But I digress.
[b]3.) [/b]Radar - No, not "No Radar" and not the kind of Radar we currently have in the Casual Playlist. I mean RADAR, like there is in just about every other shooter out there. In other words - You have a Radar that shows YOU and your TEAMMATES, but NOT the enemy, unless of course you have a special "perk" that allows temporary visual of enemy position (think the Drone kill-streak in MW2).
Having No Radar is absolutely stupid for any shooter, but having a radar that highlights enemy positions is JUST as stupid. For some reason Bungie went from one extreme to the other with this. We need Radar, but we don't need enemy movement displayed on it.
Make these 3 Changes, and PvP as we know it is fixed and balanced. Then, and only then, can the Dev's really start to balance the weapon and class system as a whole.
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Edited by X-LoganX: 7/16/2018 9:24:35 PM[quote]It should NOT take a Scout Rifle 3 Bullets to the head to secure a kill[/quote] 2 hit kill Scouts will never happen in this game. 3 is perfect, 4 is too much. But it also depends on impact and speed. [quote]has the ability to take on 3 or more players at once for those incredible moments...[/quote] No. This is not the PVP game I want. 1v2 sure but situational. 1v3 as a rarity maybe but still situational. 3 or more should not be a regular thing. A person should not look at 3 or more people and consistently say "I can take them". It's why I don't play garbage like CoD. The precision modifier is fine the way it is IMO. It absolutely rewards wanting to aim for the head. What you're asking for is for the game to have no reaction time to getting hit. This still falls into my observation that people want lower TTK to make multi-killing [u]easier[/u]. You haven't swayed me. [quote]Having No Radar is absolutely stupid for any shooter[/quote] Pretty much the only statement in your post I agree with. It's obvious we play shooters for different reasons. Thank you for your opinion.
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[quote]What you're asking for is for the game to have no reaction time to getting hit. This still falls into my observation that people want lower TTK to make multi-killing easier.[/quote] Reaction time? Your reaction time is what your level of skill grants you. If you are mindless and don't pay attention to your surroundings or your map, and are blindsided/ambushed - then you don't deserve a "reaction" time. You SHOULD lose that fight. You SHOULD not have much of a chance to run. There are times when even the good players lose focus on the battlefield, and end up victim to this. In fact, it actually gives the "bad" players a chance to cream a good player, because the vast majority of us are not 100% all the time. Many times in Competitive, I have blindsided 2-3 players with a successful flank (literally, their backs and sides are to me), only to fight in VAIN to get one kill out of such a successful flank, and only to die horribly to the other one or two teammates with him, and watch as they saunter over and just rez my hard efforts. That is crap. That is not how a shooter should play. A successful ambush should be rewarded, but the current TTK does not truly allow that. Hence, the team-shotting. Once again, I've said this many times before - if you look at literally any game in existence where TTK is high (a lot of traditional MMO's are this way), you will see that people are forced to roll around in leg-hump packs to "alpha" a kill on somebody in order to secure it. Otherwise, you're spending too much time trying to secure a kill, which might actually escape you. Lower TTK's actually help this from not happening, because even in a "pack" you can have such piss poor accuracy that the better player that you are trying to single out maneuvers around enough and lands enough accurate shots to put down you and your cronies. Again, skill. Also: I edited my original post above to read: 180's - 200's should be 3-Taps. 150's should be dropped to 140 and be a 2-Tap.